







🦠 Save the world, one game night at a time!
Z-Man Games Pandemic - 2nd Edition is a highly rated cooperative board game designed for 2 to 4 players, featuring a fast-paced 60-minute gameplay that challenges you to work together to stop global outbreaks. With premium multicolor components, a detailed manual, and a strong community following, it’s the perfect strategic escape for teens and adults seeking engaging, social game nights.



| ASIN | B00A2HD40E |
| Assembly Required | No |
| Best Sellers Rank | #17,747 in Toys & Games ( See Top 100 in Toys & Games ) #733 in Board Games |
| Colour | Multicolor |
| Country of Origin | China |
| Customer Reviews | 4.7 4.7 out of 5 stars (18,186) |
| Date First Available | 4 February 2013 |
| Generic Name | Board game |
| Importer | Boardway India, Munisuvrat Complex, Rehnal Village, Bhiwandi, 421302 |
| Included Components | Boards, Cards and other accessories |
| Item Dimensions LxWxH | 30.5 x 21.8 x 4.3 Centimeters |
| Item Weight | 907 g |
| Item model number | ZM7101 |
| Language | English |
| Manufacturer | Boardway India, Munisuvrat Complex, Rehnal Village, Bhiwandi, 421302, Toycra |
| Manufacturer recommended age | 13 - 15 years |
| Material Type(s) | Cardboard |
| Model Number | ZM7101 |
| Net Quantity | 1 Count |
| Number of Game Players | 4 players & more |
| Number of Puzzle Pieces | 1 |
| Packer | Boardway India, Munisuvrat Complex, Rehnal Village, Bhiwandi, 421302 |
| Product Dimensions | 30.48 x 21.84 x 4.32 cm; 907 g |
| Remote Control Included? | No |
S**A
Good quality product
The material and print quality is really good, and excellent packaging by BoardGameIndia. The game itself is really really engaging, even my casual-game-loving mates were hooked. Bit of a learning curve, mostly learn as you play. Comes with a well written manual, but best look at a howto on YouTube. The channel "Watch It Played" has a comprehensive video on it.
S**A
Awesome game!!
Unlike games like Catan, monopoly where you play individually this game is different. It's a cooperative game. It's a little complicated to get the rules but the game is incredibly enjoyable and I love playing it with the group.
M**J
Love this game
I like to play cooperative games. This is our family game. Needs good coordination, concentration and focus to save the world.
A**.
One of the greatest game ever
I got it for only 2400 during sale period it was really great 5o play and wasn't lengthy also i truly recommend it to anyone who is looking forward to buy it
F**R
Okay after exchange
First, I got a torn box, but after exchange the box is fine. The colours are funky as seen on review pictures, but that doesn’t affect gameplay, just aesthetics. Overall, the item functions as described, but looks different from the images the seller provides on the page. But that doesn’t break the rules in any way. Personally consider it overpriced at INR 4000, but it’s a solid classic that one just can’t miss. I’d take pandemic over carcassone, catan, or monopoly any day of the week.
A**A
One of the best cooperative games out there
It's a classic and for good reason. The first game I bought had some pieces missing, but I very quickly got a replacement. It's one of the most loved games in my collection particularity because it requires such focused cooperative interplays between players. It's fairly hard to win, so those moments when you do win really feel like an accomplishment.
J**.
Great
Great game. Easy to understand, variable enouigh to last for a long time. Cooperativness is always a good thing for me too, just the setup of the box and the possibility of storage of components could be better. Yet that gets resolved in a great manner once you buy the On the Brink expansion.
M**O
Superr game
Fun game for those who love to plan strategize and save the world
R**E
Pandemic - in my opinion - is the best board game ever published. It takes just the right amount of time to play (30-60 minutes), is cooperative so everyone playing is a team trying to beat the game which makes the social dynamic more engaging than a competitive game, the mechanics are basic and easy to learn, and the game is different each time you play. I have yet to find another game that borders on so close to perfect as this one. It doesn't even need the expansions (except for On the Brink - you have to get that just for the petri dishes for your disease cubes) which to me complicate an already precisely balanced game. I cannot praise this game enough, and everyone I've played it with has gone out and bought their own copies.
Y**E
Erg toepasselijk thuisquarantaine vermaak! We spelen meestal op een avond een paar rondjes achter elkaar, want het klaarzetten en opruimen is wel wat werk met al die kleine onderdelen. Zeer geschikt voor mensen die niet tegen hun verlies kunnen.
F**S
Great game, kids love it
S**D
Okay, to start out, I love love LOVE Pandemic! I admit it, I'm a bit competitive. I hate losing games. I'm generally fine with competitive games where the best strategist (or luckiest) wins, but I really dislike games (like Settlers of Catan) where some players can gang up on others. You pretty much don't have a chance when every other player is specifically playing against YOU. Pandemic is fantastic because you cooperative with the other players and you all win or lose together. I just absolutely love sitting at the table talking about all our options and strategizing together. My son introduced me to Pandemic several months ago, and I was hooked. We've spent several afternoons/evenings playing again--and again--and again. On many occasions when I am home alone, I play all by myself (playing two roles), and we've also played four players on several occasions. With two players and four epidemics, we win every time. With five epidemics, we win about 70% of the time. We've tried six epidemics a couple times, but have not been able to beat that game yet. Still trying! Ugh! As you increase the number of players, the game gets more difficult. With four players we've only played with four epidemics, and we win probably a little over half the time. I honestly think it would be impossible with four players and six epidemics, but someone has probably proven me wrong. We've even discovered another way to lose the game, which is not listed in the rule book! It says you can lose by having too many outbreaks, running out of disease cubes, or running out of player cards. We've lost in all those lovely ways. However, a couple of times, we've had only a few outbreaks, had plenty of cubes of each color left, and plenty of player cards. Three diseases cured, with only one to go. One of those times, we'd even gotten through all the epidemics, so there were none left in the infection deck! We've got it made, right? Uh, no. Turns out we discarded too many of the same color city cards, and there were only four left total, including in our hands and in the player deck. Neither of us was the Scientist, so that was an automatic loss. This is a danger when you get dealt a nice hand at the beginning, say two or even three of the same color. You decide to collect those, so when you discard, you are discarding the other colors. If you happen to keep drawing you "discard" color and it takes too long to collect the color(s) you want, you've now discarded too many of the other color and you don't have enough left at the end to cure the disease. Beware. We have also managed to lose the game on the very first turn. We were very unlucky drawing the infection cards when setting up the game: three on Karachi and Delhi, and two on Kolkata. Our first player did not have any way to get to that location to do even a little treating, and the first card drawn from the player deck was an epidemic. After resolving the epidemic, the first card drawn was Delhi, which caused a double outbreak (Delhi/Karachi) and put the third cube on Kolkata. The second card drawn was Kolkata, which was a triple outbreak (Kolkata/Delhi/Karachi) and lost us the game as there weren't enough disease cubes. Yep, lost on the very first player card drawn and there was not a single thing we could do about it. One slight change we sometimes make in the game is to draw 10 cards at the beginning instead of 9. The first nine infect the cities, and the tenth is where we place our player pawns and the first research station. It adds a level of difficulty to the game to not always start in Atlanta. We were noticing before that we always seemed to get in trouble with black and red, and we believe it was because all our players started so close to blue and yellow so those cities were easy to get to and treat. Now that we can start anywhere on the board, blue and yellow have become equal opportunity killers. There are a few things it is easy to get wrong. When the infection rate moves up, it's easy to forget to start drawing three cards (or four) since you're so accustomed to the lower number. It's also easy to forget to discard, not noticing that you have more than 7 cards in your hand. One scenario we've encountered a few times involves having 8 cards for literally a second. You meet another player on top of a research station, and share knowledge by pulling that city card from her. You now have 8 cards in your hand, but 5 of one color. Your very next action is going to be curing a disease, which will leave you with only 3 cards. But, before you cure that disease, you have 8 cards, so we think you have to discard one even though literally on your next action you will be discarding 5 cards. This is a little frustrating, but the rules specifically say that if you EVER (my emphasis) have more than 7 cards in your hand, you must discard (or play an event card). We were also a little confused by the role of the Researcher the first time we played. To be clear, when the Researcher shares knowledge, she and the other player must be on the same city, and the card can only go FROM the Researcher TO the other player (on either player's turn, as an action). She cannot take a card from the other player (and they cannot give one to her), unless it matches the city they are sitting on. It is also extremely easy to forget to infect cities after resolving an epidemic. You've spent a bunch of time resolving, then strategizing based on where the board stands now, and you completely forget that you still have to infect before going to the next player. Lastly, you are not supposed to choose your roles. We played with one person who had played before, and he said they always choose which roles they want. I suppose you can play that way if you want, but the game would be far less interesting because people would probably tend to choose the same roles every time. The instructions say to shuffle the role cards and deal them to each player -- that means they're supposed to be random. It's far more interesting and challenging when the roles change every time. A good part of the strategy is figuring out how to maximize the advantages that each role gives you in any given game. Pandemic is basically figuring out exactly how much effort you have to spend in each game sharing knowledge in order to cure diseases versus preventing outbreaks, all while maximizing the strategic use of whatever role you are playing. Spend too much time on one, and the other will get you. Sometimes you just have to say "oh well" and let an outbreak happen, even when you could have prevented it. It may just be more important to get to that one city in order to share knowledge than to get to the city where the outbreak is about to happen in order to prevent it. However we do try hard to prevent double outbreaks because things can get very bad very quickly when that happens. Okay I've rambled enough. If you're on the edge, buy this game! It's awesome. Every game is different and it never gets boring. It is equally fun with two or more players, although the more players, the more challenging it is. You can control the difficulty level by player with fewer or more epidemic cards. A+
M**J
Haven't actually played yet but opened the package. Looks genuine and is in English, perfect :-)
Trustpilot
3 weeks ago
3 weeks ago