

Buy The Ultimate Guide to Video Game Writing and Design by Dille, F online on desertcart.ae at best prices. ✓ Fast and free shipping ✓ free returns ✓ cash on delivery available on eligible purchase. Review: Ich habe dieses Buch gekauft, weil ich mich mit Narrative Design stärker auseinandersetzen wollte, auch in hinblick als mögliches Uni-Projekt. Es wird alles verständlich auch für Anfänger erklärt. Ohne nervtötendes vorkauen und vielen Wiederholungen, was ich als jemand, der sich schon einige Zeit sowohl mit Storytelling als auch Games beschäftigt, sehr angenehm fand. Vor allem im Vergleich mit Büchern, die die eine ähnliche Thematik abdecken. Beispiele sind gut gewählt und bekannt. Die vielen Templates fand ich hervorragend und konnte ich problemlos in meinen Workflow integrieren. Die abgedruckten Scripte im Anhang fand ich ebenfalls unglaublich praktisch. Es gibt immer wieder kleine Übungsaufgaben, die ich zwar nicht genutzt habe, aber jemand, der eher so lernt wird sie sicher brauchen können, Sehr gutes Buch zum Thema, kann ich nur wärmstens empfehlen. Review: Here are my reasons for the stars and why this book is important for anyone looking to try game writing. 1-This book is easy to read and the concepts easy to understand and get you quickly writng or writing again. 2-It also helps you with whatever problems that you have with your writing or improve upon it. 3-Gives you some insight (though from a personal and professional standpoint) as to what is expected from you as a writer. 4-Gives you excercises to help get you in the frame of mind that gets you writing. 5-Gives you a layout format to help you when you are writing. Notice that I said write alot. These guys wrote this book for the people looking to write and help design games. If you are a designer and then read this book may feel a little cheated cause they really didn't go in too much detail in what or how that process is done. Yes writing does play a big part just as the programmers and coding that goes into a game. When you have to re-write something that could mean meeting your goals or just putting something out that totally misses the mark completely or even your job. They do go into how the design and writing the game go hand and hand but once again that process or how a designer gets it done is not there. IT is to give the aspiring writers something tangible to read and gives you more then what you thought that went into game writing. Once again I'm writing my own game and this book helped in so many different ways that I'm in the process of revising my game and how it is written and how it will look and feel and play. The thing that I found that this book really drove home the point is that if you are writing a game or any media medium that everything will fall in your lap and if you don't know how to weather the storm you can and almost will be lost. I mentioned in one of the reasons is that they drew on their personal and professional trips through the gaming business and gives you some tips on how to conduct business as a writer in the business. This book is for anyone looking to get into game writng or any writing medium today.
| ASIN | 158065066X |
| Best Sellers Rank | #147,163 in Books ( See Top 100 in Books ) #53 in Video Game Design #87 in Game Programming #106 in Movie Direction & Production |
| Customer reviews | 4.5 4.5 out of 5 stars (454) |
| Dimensions | 15.24 x 1.4 x 22.73 cm |
| Edition | Illustrated |
| ISBN-10 | 9781580650663 |
| ISBN-13 | 978-1580650663 |
| Item weight | 278 g |
| Language | English |
| Print length | 272 pages |
| Publication date | 8 January 2008 |
| Publisher | Lone Eagle Publishing Co |
F**W
Ich habe dieses Buch gekauft, weil ich mich mit Narrative Design stärker auseinandersetzen wollte, auch in hinblick als mögliches Uni-Projekt. Es wird alles verständlich auch für Anfänger erklärt. Ohne nervtötendes vorkauen und vielen Wiederholungen, was ich als jemand, der sich schon einige Zeit sowohl mit Storytelling als auch Games beschäftigt, sehr angenehm fand. Vor allem im Vergleich mit Büchern, die die eine ähnliche Thematik abdecken. Beispiele sind gut gewählt und bekannt. Die vielen Templates fand ich hervorragend und konnte ich problemlos in meinen Workflow integrieren. Die abgedruckten Scripte im Anhang fand ich ebenfalls unglaublich praktisch. Es gibt immer wieder kleine Übungsaufgaben, die ich zwar nicht genutzt habe, aber jemand, der eher so lernt wird sie sicher brauchen können, Sehr gutes Buch zum Thema, kann ich nur wärmstens empfehlen.
D**L
Here are my reasons for the stars and why this book is important for anyone looking to try game writing. 1-This book is easy to read and the concepts easy to understand and get you quickly writng or writing again. 2-It also helps you with whatever problems that you have with your writing or improve upon it. 3-Gives you some insight (though from a personal and professional standpoint) as to what is expected from you as a writer. 4-Gives you excercises to help get you in the frame of mind that gets you writing. 5-Gives you a layout format to help you when you are writing. Notice that I said write alot. These guys wrote this book for the people looking to write and help design games. If you are a designer and then read this book may feel a little cheated cause they really didn't go in too much detail in what or how that process is done. Yes writing does play a big part just as the programmers and coding that goes into a game. When you have to re-write something that could mean meeting your goals or just putting something out that totally misses the mark completely or even your job. They do go into how the design and writing the game go hand and hand but once again that process or how a designer gets it done is not there. IT is to give the aspiring writers something tangible to read and gives you more then what you thought that went into game writing. Once again I'm writing my own game and this book helped in so many different ways that I'm in the process of revising my game and how it is written and how it will look and feel and play. The thing that I found that this book really drove home the point is that if you are writing a game or any media medium that everything will fall in your lap and if you don't know how to weather the storm you can and almost will be lost. I mentioned in one of the reasons is that they drew on their personal and professional trips through the gaming business and gives you some tips on how to conduct business as a writer in the business. This book is for anyone looking to get into game writng or any writing medium today.
J**A
It is a great book and it arrived very fast.
A**M
I understand now why this is studied in many uni courses. This is a thick badboy full of incredibly insightful information. As a game developer, I have been interested in moving more towards writing and production. If that's something that interests you, then this is your bible.
E**Z
El autor describe todo desde una perspectiva muy personal. Sí, es bueno que lo haga de esa forma pues deja ver las fortalezas y debilidades de un proyecto. Sin embargo, le da muchas vueltas para llegar a un punto que pudo haber resumido en un par de párrafos. No es un mal libro pero en general a mí, no me sirvió.
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