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🧩 Crack the code of communication—where icons speak louder than words!
Concept is a cooperative, icon-based board game by Asmodee that challenges 4 players to silently communicate ideas using a board filled with universal symbols. With a 40-minute playtime and easy-to-learn rules, it enhances language and cognitive skills while delivering endless replay value for ages 10 and up.


















| ASIN | B00IDB6J0S |
| Age Range Description | 10 years |
| Are Batteries Required | No |
| Best Sellers Rank | #72,831 in Toys & Games ( See Top 100 in Toys & Games ) #1,943 in Board Games (Toys & Games) |
| Brand Name | Asmodee |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
| Customer Reviews | 4.7 out of 5 stars 2,049 Reviews |
| Edition | Standard Edition |
| Educational Objective | Improving Language and Cognitive Skills |
| Estimated Playing Time | 40 Minutes |
| Game Mechanics | cooperative, pattern recognition, point salad |
| Genre | Party |
| Global Trade Identification Number | 05425016921944 |
| Included Components | Game |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 10.82 x 2.24 x 10.82 inches |
| Item Dimensions L x W | 10.82"L x 10.82"W |
| Item Part Number | ASMCONUS01 |
| Item Type Name | Board Game |
| Item Weight | 1.94 Pounds |
| Manufacturer | Asmodee |
| Manufacturer Maximum Age (MONTHS) | 1188.0 |
| Manufacturer Minimum Age (MONTHS) | 120.0 |
| Manufacturer Part Number | CONC01 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Cardboard |
| Minimum Age Recomendation | 120 |
| Model Number | CONC01 |
| Number of Items | 1 |
| Number of Players | 4 |
| Operation Mode | manual |
| Rulebook Availability | Printed Included |
| Set Name | Concept |
| Size | 1 Count (Pack of 1) |
| Sub Brand | (-) |
| Subject Character | (-) |
| Theme | Educational |
| Unit Count | 1.0 Count |
E**K
Cool Concept
My family loves this game. It's not your typical board game. It really forces us to think outside the box, and we find it very engaging and fun to play over and over again. And while it can get complicated, we always end up having some great discussions when it gets too difficult to figure out the clues. We have made up some of our own house rules depending on who is playing, but this is one game we keep going back to. Quality game board and pieces (the colored cubes are so fun).
G**Y
Very fun for your next game night
Very fun game, can be tricky but very entertaining to see how others think. It’s basically like Pictionary without the drawing and instead using pictures on the board. You have different colors to use to differentiate clues (one color to explain the big picture and another color to give a more specific idea.
M**Y
Super fun and thoughtful game
This game is so fun and easy to explain. Good for 2 people or larger crowds. We don’t follow the rules, we just have one person do the board and everyone else guesses. Like charades.
N**F
Wonderful Game Concept with a Couple Limitations
I don't know how it took me almost 10 years after its release to find this game. Such a clever concept (pun intended) and surprisingly challenging. The game pieces are of good quality and the three icon cheat sheets were a great addition to have for players new to the game. It takes a lot of creativity and is quite fun to play. What keeps this game from getting 5 stars? There are two issues I have with it. First, there are many, many clues that I have no idea what or who they are. Like, a ton of them. You can get around this by allowing somebody to come up with any concept they want on their own, but this is still pretty limiting. The biggest issue I have is with the scoring- it just doesn't work effectively, and, after almost 10 years in production, there should be some good ideas by now (the instructions even disclose that scoring is a potential issue and suggest that scores may not be kept. I get it, but c'mon, it's a game!). I have experimented with awarding points for the number of markers used to get somebody to guess the word or phrase (i.e., each round is worth a maximum of 10 points; if the concept is guessed with 5 markers used on the board, the round is worth 5 points; if the concept was guess with 7 markers on the board, the round is worth 3 points, as so forth). We do not play on teams; points are awarded to both the person giving the clue and to the person who first guessed it. I suggest the developers release a 10th-anniversary edition with new clues and revised scoring options.
D**E
Wonderful family/friend group game!
Such a great family/ large friend group game!! Easy to learn how to play, but great for all types of gamers. This game is fun even when you don’t play for points!
M**I
Better than 5 stars, but can't get the rating to go higher
We play Taboo. We play Pictionary. But we've been through the Taboo cards (and refills) half a dozen times, and a few in our group feel too artistically challenged to enjoy Pictionary as much as the others. Enter Concept. We read the review in Games Magazine and thought we'd enjoy it. "Enjoy it", turns out, doesn't even approach it. This is simply a brilliant game. Although you can start playing it almost as soon as you read the instructions, don't. Try the examples. Look over the categories on the board--ALL the categories. Then ease into it with the easy clues. And let your imagination soar. The premise of the game is that you'll place markers on various categories/clues to convey concepts. Thing+In+Mouth+White=Tooth. Toy/Game+Black+Red+Grid=Checkers. So far, so good. But eventually, you'll come up against something a little more complicated, even in the easy cards. The inventors took that into account by allowing sub-concepts. Main concept: Building+Metal+In+Country. Subconcept: Country+Blue+White+Red. Subconcept: Food/Drink+Liquid+Purple+In+Country. Yeah, it's Eiffel Tower. Use the rules, or don't. Although the rules say you may use the word "Yes", we expanded to also allow the word "No". We allowed each team to pass a card if they absolutely didn't know what it was (We're fogeys, so only one person in our whole group knew what Sonic the Hedgehog is). We eventually did away with the scoring. And for a group as competitive as we are, that's saying something. But this was just too much fun to let scoring interfere with the flow of the game. The best part about Concept is you learn just how creative your friends and family can be. One of our friends tried Fictional Character+Male+Young+Transparent. No wait, not transparent. Yes, transparent. No, not transparent. Harry Potter. Too cool. Not a cheap game, to be sure, but worth every cent. I'm completely hooked.
C**N
Worth the initial time investment!
The first time you play with anyone new it will take a bit of time to learn the new "language" of Concept. It's totally worth it. It's such a fun challenge, and every time I've played the new players start out hesitant and stick with the easiest ones. As we play though, everyone wants to try the harder ones, and we get more and more comfortable with the board and learning how to communicate with it. My 21 year old niece has Downs Syndrome and her parents were initially skeptical that she would be able to play on her own. Once she caught on, she absolutely loved it and really excelled! Her parents were really excited for her to have a game that enabled her to communicate really well without requiring a lot of language skills. Would also highly recommend for groups where not everyone speaks English as a first language. Its nice that there are 9 options on each card, as everyone can find at least one option that they can confidently get.
C**L
Fun and Unique
This game is a lot of fun. It's not really competitive, though. It's more of a freeform, "challenge yourself and have a good time with friends" sort of game. The basics of the game are as follows: you draw a card that has a list of words and/or phrases on it, grouped into three different levels of difficulty. You choose one of the words or phrases and must get the other players to guess your chosen word. You do this not by talking, drawing, or even acting, but by placing markers on the included board of concepts. The board consists of around 50 or so (I haven't counted) concepts, such as tall, short, hot, cold, sad, happy, yes, no, location, colors, type (phrase, object, etc.), and materials (rubber, plastic, wood, etc.). This isn't a comprehensive list, but you get the idea. You have several different types of markers: one for the main concept, and 4 markers for subconcepts. You also have little blocks that are color-coded to each marker so that you can communicate several ideas within the same concept. This probably sounds confusing, but the instructions are very helpful, as is this Youtube play-through: https://www.youtube.com/watch?v=nFPYiUaGJNk It is unlike any other game I've ever played before, and I love the unique and well thought out concept (see what I did there?) behind the game. The game has a scoring system, but honestly, after a couple of rounds we usually stop keeping track. It is fun enough on it's own trying to challenge yourself to communicate without having to compete to do it. I highly recommend!
M**I
Fun
Great fun, makes you think and adapt to teammates
L**Y
Das Spiel fördert die Kreativität und das Um-die-Ecke-denken
Die Lieferung erfolgte in einem angemessenen Rahmen. Das Spiel ist für Kinder und Erwachsene gleichermaßen geeignet. Es fördert die Kreativität beim Denken. Es ist erstaunlich, wie alle Spieler Worte, Zitate, etc. erklären.
N**T
Juego de mesa para muchos jugadores
Juego muy entretenido para fiestas o reuniones. Es fácil de jugar y de aprender a jugar. Es de los favoritos.
J**L
This is such a nice game
Just love this game. We own it in Dutch and gifted it to our relatives in Australia while we were visiting.
B**Y
great price
fun game loved it. recommend it for cheistmas family fun
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