

Buy Generative Art: A Practical Guide Using Processing 1 by Pearson, Matt (ISBN: 0001935182625) from desertcart's Book Store. Everyday low prices and free delivery on eligible orders. Review: Excellent companion to Processing, but needs a new edition. - This is an excellent companion to the Processing language, with plenty of code examples. Thankfully, it is not a dry programming reference manual for Processing/Java. It is thoughtfully written and introduces topics such as 3D, noise objects and recursion without getting bogged down in too much detail. It’s even humorous in places, I particularly like the idea that The Smiths and Echo and the Bunnymen are instances of class 80s English Indie Band! A very useful feature of the book is owning the physical book gives access to the online edition, which allows you to read the book side by side with a Processing sketch, cutting and pasting code directly into a sketch window. The book is over 10 years old and could do with a new edition. Not all the URLs work and I’m sure there are more recent art works that could now be listed. But still a very good book. Review: Lovely book - The author is well respected both by myself and many across the world. This book delves into the theory behind generative art and is full of examples and code and lovely images too. Its the generative art handbook for processing - an essential guide to those who want to explore creativity with code














| Best Sellers Rank | 861,158 in Books ( See Top 100 in Books ) 183 in 3-D Graphics Software 511 in Digital Art 1,187 in Introduction to Programming |
| Customer reviews | 4.4 4.4 out of 5 stars (107) |
| Dimensions | 20.32 x 1.78 x 20.32 cm |
| Edition | 1st |
| ISBN-10 | 1935182625 |
| ISBN-13 | 978-1935182627 |
| Language | English |
| Print length | 300 pages |
| Publication date | 14 July 2011 |
| Publisher | Manning Publications |
D**O
Excellent companion to Processing, but needs a new edition.
This is an excellent companion to the Processing language, with plenty of code examples. Thankfully, it is not a dry programming reference manual for Processing/Java. It is thoughtfully written and introduces topics such as 3D, noise objects and recursion without getting bogged down in too much detail. It’s even humorous in places, I particularly like the idea that The Smiths and Echo and the Bunnymen are instances of class 80s English Indie Band! A very useful feature of the book is owning the physical book gives access to the online edition, which allows you to read the book side by side with a Processing sketch, cutting and pasting code directly into a sketch window. The book is over 10 years old and could do with a new edition. Not all the URLs work and I’m sure there are more recent art works that could now be listed. But still a very good book.
A**N
Lovely book
The author is well respected both by myself and many across the world. This book delves into the theory behind generative art and is full of examples and code and lovely images too. Its the generative art handbook for processing - an essential guide to those who want to explore creativity with code
M**M
Not perfect condition
The book was perfect but came damaged so slightly disappointed
P**K
Accessible, well written & condensed
Pearson has put together a well structure introduction and tutorial guide into generative computational techniques. On par with Shiffman's books.
G**L
Top!
Top!
K**S
Five Stars
Excellent
R**S
Easy and fun
"Generative Art" is easy. And fun. It takes two things: technique and enthusiasm, and this book gives you both. If you wanna make generative art, you have to code, and this book teaches that. Every artist needs craft. But making coding boring is easy, and this book avoids that by tying exercises in with interesting philosophical and artistic debates. Look at the chapter titles: "Emergence", "Autonomy", "The Wrong Way to Draw A Line". Take this last chapter for example. It introduces you to key generative tools like randomness, noise, and trigonometry, but with a light touch, and a continuing focus on their effect on the actual artwork, which is more ambiguous. The chapter title itself suggests this. What is the "wrong" way to draw a line? Artists have been arguing about it forever. Nowhere in this chapter is it explicitly stated. Tools are definable, art is not. Matt gives you the tools (the Processing language, emergent behaviour, Perlin noise, and the rest), and leaves the creativity to you. Except the images of course. The book is full of illustrations from generative luminaries like Robert Hodgin, Jared Tarbell, and of course Matt himself.
S**Y
a good introduction to Processing for artists, if you have good eyesight
This is an introduction to producing generative art using the Processing language. Processing was invented to be an “easy” language for artists to learn. In its original form, it is based on a stripped down version of Java. (There is also a Python Mode available on the web.) The book has an introduction to generative art, and introduction to Processing (Java Mode), and three example sections on its use for art: emergent swarming behaviour, cellular automata, and fractals. There are lots of good examples to copy and modify, and also lots of pictures of somewhat more sophisticated examples of generative art. Note for publishers: don’t typeset your books in a minuscule typeface, grey text on white, with paper so thin that the text shows through, if you want anyone over the age of 25 to read it comfortably. I frankly skimmed in places. Nevertheless, this book should provide a good introduction to Processing for artists, providing basic skill that can then be incrementally upgraded as time goes by.
T**O
As someone that was not completely new to processing, but wanted to get more into generative art, this book was perfect. He goes over some basic concepts in a not too detailed, but detailed enough way to get you up and running. I don't think this book was meant to be a comprehensive guide to processing, but more to expose you to techniques and concepts within the world of generative art. And that it did. It's sparked many ideas that I now have and can't wait to explore. I'm confident that the concepts that I learned in this book will be transferable to whichever creative coding programming environment I choose to explore next, be it flash, cinder, javascript/HTML5/canvas, etc. Thanks Matt.
G**.
Ich war dem Buch anfangs etwas kritisch gegenübergestellt, vor allem weil ich nicht genau wusste, was ich erwarten sollte. Nur Code-Snippets, nur Mathematik, einen Lehrpfad zum Künstler? Schon auf den ersten Seiten erklärt der Author, dass es bei dem Buch nicht ums Programmieren geht, oder um jemanden zum Künstler auszubilden. Mittels kleinen Codesnipptes gibt er Denkanstöße, um selbst kreativ zu werden. Toller Aufbau, sehr gut gewählte Inhalte (Processing, Flocking, Randomness etc.) Am besten hat mir das Kapitel gefallen, in dem er häufige Fehler aufzeigt. Tolles Buch, 5 Sterne, und auch für alle geeignet, die noch nie etwas mit Processing oder "Generative Art" zu tun hatten!
C**N
Great art references and easy to read. I also appreciate a lot the sense of humour. A good choice for beginners.
X**A
El libro es de lectura ágil; explica aspectos básicos de la programación con Processing y del arte generativo Se avanza con programas cortos de fácil comprensión, perfecto para iniciarse Bien editado
L**A
Ottimo testo per capire Processing. Forse un po' "didattico" e monotono, ma questi difetti vengono ampiamente compensati dalla facilita dell'apprendimento delle logiche del linguaggio. Se partite da zero è il testo che fa per voi.
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