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🎲 Dive into dungeon delving without the downtime—roll, strategize, and own the adventure!
One Deck Dungeon is a fast-paced, dice-driven cooperative card game for 1-2 players aged 14+, featuring quick 30-45 minute sessions. It combines rogue-like dungeon crawling with strategic dice manipulation, offering high replay value through randomized encounters and campaign progression. Compact and portable, it’s perfect for professionals seeking immersive gameplay without the setup hassle.



| ASIN | B01NBIJZAN |
| Age Range Description | 168 months to 9600 months |
| Are Batteries Required | No |
| Best Sellers Rank | #68,035 in Toys & Games ( See Top 100 in Toys & Games ) #1,106 in Dedicated Deck Card Games #1,539 in Board Games (Toys & Games) |
| Brand Name | Asmadi Games |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
| Color | Multi-colored |
| Customer Package Type | Reinforced Box or Foam Insert |
| Customer Reviews | 4.6 out of 5 stars 2,539 Reviews |
| Edition | Standard Edition |
| Educational Objective | Develops strategic thinking and problem-solving skills |
| Estimated Playing Time | 30 Minutes |
| Expansion For | One Deck Dungeon |
| Game Mechanics | dice, thematic skills |
| Global Trade Identification Number | 00859358006017 |
| Included Components | One Deck Dungeon |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 4 x 1.4 x 5.5 inches |
| Item Part Number | ASI0080 |
| Item Type Name | One Deck Dungeon |
| Item Weight | 290 Grams |
| Language | Polish |
| Manufacturer | FLAHC |
| Manufacturer Maximum Age (MONTHS) | 1200.0 |
| Manufacturer Minimum Age (MONTHS) | 168.0 |
| Manufacturer Part Number | ASI-0080 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Cardboard |
| Minimum Age Recomendation | 168 |
| Model Number | ASI-0080 |
| Number of Items | 1 |
| Number of Players | 2 |
| Operation Mode | Manual |
| Power Source | Manual |
| Rulebook Availability | Printed Included |
| Set Name | One Deck Dungeon |
| Size | compact |
| Subject Character | Dragon |
| Supported Battery Types | No batteries required |
| Theme | Surface/dungeon |
| UPC | 859358006017 |
| Unit Count | 1.0 Count |
O**O
Heres what to expect
Its really hard finding good solo player games like this! Its a dice/card game where you lay door cards face down and pick which to flip "open" featuring a battle or scenario. Each one is a little dice puzzle where you can roll specific numbers of dice for different stat, combine stats to make a different value... And also use the different items or character abilities to help win the encounter. After each scenario you can make decisions such as gaining more dice.... Converting the encounter in to experienc to level up or other options.. What makes it really cool is every card has many possible functions because there's a lot of sliding one card under the other. The efficency is amazing and lets them cram in alot of content. You cycle through the same deck... But every dungeon has its own boss and every floor has added challenges for that specific dungeon that change all encounters. The estimated time cycle is roughly about 30 minutes...there are papers with it to create your character, where you pick a class then choose a speciality... Over the course of 20 plays per character you can check off accomplishments ranging from leveling up, entering a floor, killing a boss... they are tallied up and let you pick bonuses/abilities to start new games with. This lets you take on harder and harder bosses and may inspire more efficent play throughs for the best final character you can make!! Classes depend on which of the two sets you get. Forest of shadow has the most, and most interesting. It would be hard to explain them but I'm very picky and I like most of them...ton of interesting unique mechanics I felt were very solid and often surprisingly thematic. Which speaking of, the two sets can be combined seamlessly... Although a lot of typical players would be happy with just one?... I would recommend forest of Shadow for that purpose. Just because it has the most content including a poison bad status mechanic... If you combine you can have a ton of classes and and more specalizing character options... The encounters can start to feel a little bland if you only have one because you keep cycling through each time ... but if you combine the two decks there's a lot of diversity. Im a huge fan and a lot of people get really fanatically dedicated to this game because it's really awesome youd have to see it played to know why.The compact size in the inexpensive makes it worth a shot. The final catch is i cant imagine playing with another gamer friend. It may be fun for casual multiplayer. Oh, good game for kids as theres a story mode that can be overlaped over play throughs cute fantasy stuff on their website. 10/10! *I do recommend getting thin clear plastic card sleeves if you plan on taking it on the go (because you're sliding a lot of cards underneath each other you have to be a lil cautious otherwise.)
K**N
Just so much game in such a small package!
Amazing! This little game packs more of a punch than many 2-3 times as expensive. In this one deck dungeon crawl you will be fighting monsters, dodging traps and working your way towards the final boss battle. This is all done with a very large amount of different colored dice. The skills, items and potions you will pick up along the way by beating these monsters and traps will allow you to manipulate your dice rolls(which is really the name of the game), level up your hero and gain much needed potions. The way time advances and the deck of cards gets smaller and smaller is just a brilliant mechanic. There's a great element of press your luck as you're really trying to beat certain difficult monsters to gain their reward. I find myself grabbing this game to play over so many others because of it's incredible accessibility, level of enjoyment and fairly quick gameplay. Once you've played it a time or two you can begin a campaign and use the included campaign sheets to add permanent skills to your character as you beat more and more dungeons and bosses. The increasing difficulty of the bosses and their respective dungeons make for tons of replay ability and unique games. There is now an excellent little app for android that keeps track of your campaign characters and lets you select your upgrades. It stores all the information and can be pulled up during gameplay to remind you of your campaign added abilities and then quickly updated when you beat dungeons. The variety in this little game is phenomenal. It's just so easy to setup and it scratches so many itches in such a short time. I primarily play this solo but it's fantastic with 2 as well. It really is easy to teach and makes for a quick, puzzley game as you try to manipulate all your dice in your favor. Highly recommend!
P**L
Immediate but Challenging
My box was complete when it arrived, no problems. The game itself is very punishing without being overly complex. Some have called this a "roguelite", and I think that's a good way to approach the game. Plenty of randomness and challenge, without taking a whole evening to learn. Overall, this is basically the card game version of a Dungeons & Dragons type dungeon crawler, with combat and leveling up and boss monsters. Neat. The setup: Pick a character class from a standard array of Dungeons & Dragons types. There's a Cleric, a Paladin, a Wizard, etc. You setup a few other standard cards to represent things like the dungeon you're in, and the effects of your character level. Your characters' ability points are distributed among different stats, which match to colors of several dice in the box. So for instance the Paladin can swing a sword well (3 yellow dice) but isn't very nimble (1 purple die). You then begin a process where you lay out a board of 4 "door" cards and then start kicking down the doors each turn. You can either confront the terror within, or "flee" from it. These two mechanics have lots to balance them out. But you go along taking down the challenges and drawing more door cards until you've explored the level, and then you head to the next. Combat: Each dungeon floor, and then each monster, has certain colors and numbers of dice required to beat it. This is hard to explain in text, but imagine it like this: To kill a goblin, maybe you have to roll at least a 4 on one purple die, and then at least 11 on any combination of yellow dice. If you fail to fill any of those boxes, you suffer certain consequences listed on the boxes you failed to uncover. So there's a lot of complexity in front of you- but it's all incredibly simple to read. There are also black dice which can apply to any challenge. Generally you can always trade 2 other dice down for a black die of the lowest value you're trading in (like a blue 5 and a yellow 2, make a black 2) so you can often use dice for other boxes this way. Wasting time: Aside from potentially suffering consequences if you can't finish the combat in one go, every turn you also throw the top 2 (or more) cards of the draw pile into a discard. When you run out of cards, you're on a timer that kicks you down to the next level of the dungeon- which will be more difficult. You shuffle the discard pile back into the deck, and you turn up a new Dungeon-floor card which increases the requirements to beat the monsters and traps. This is great, and replicates the feeling of some other "roguelite" games like the FTL computer game, where you're battling between trying to gather resources before you run out of time. Leveling up and such: Each challenge you face can be added to your character as loot. This is the most genius part of the box. A challenge will have certain attributes along its left side- maybe one yellow die and one health point. If you beat that challenge, you can put that card beside your character, and visually it looks like you have more of those attributes. The bottom of the card will be a skill or item, and the top-right of the card has experience points. So you get to pick how to divide up your spoils, and have to plan how best to tackle the challenges ahead. You only get to place this card one way- attributes, skills/items, or experience. Again, lots of information all incredibly accessible. Smart design. The roguelite element: The only sort of problem I have with the process is how often you'll start to notice that the boxes on the monsters have a lot of 5s and 6s on them. The game is meant to make you fail, and it ruthlessly punishes any move you ever make that's less than optimal. That can be troublesome because even if you play 100% correctly, you might just get a bad roll of the dice, and that will ruin a whole turn for you- complete with hitting you with damage or more time lost. The mechanic of trading in attribute dice for black dice helps a bit, but often you'll find you have a handful of dice that are all 1-3 and you can't turn that whole handful of dice into the single 5 you need. That can be frustrating. I'm sure someone out there has made a house rule to help this- for instance, if you can make two black dice that are both 3s then you can trade them up to a 4, and so on. That might let you smooth out the random factor a little. Overall: It's a fun game. It's all the fun of Dungeons&Dragons combat, battling monsters in a dungeon and leveling up. It supports 1 or 2 players out of the box, and more with expansions. I can definitely see how this game would suit 3-4 player play better than 1, as more people would help smooth out the random factor even more. And it even supports campaign play, as you can track stats on little character sheets included in the box if you want to carry the same character across multiple campaigns. Neat! One star off due to the frustration level- it won't be for everyone. But some people will love the gambling element, and considering it's very quick-to-play, you can play several games until you finally get a good run.
T**D
Fun randomized dungeon crawl, lots of replayability
Man, this is really fun. I've played it myself a couple of times, and a couple of times with my daughters. I feel like the game design is near-perfect and I'm looking forward to playing it more. Some folks have complained that all the player character art is female... while this is true, I honestly did not even notice until I read others' (sometimes inexplicably acerbic) diatribes on the subject. Listen, this is very good art and great game design and the concept of gender doesn't even exist as a game mechanic (it's just a matter of a few extra curved lines in the artwork). Other complaints are coming from hang-ups that most folks simply do not have. This isn't DnD, it's not even a real RPG, but the design comes amazingly close to a randomized, procedurally generated dungeon crawl, and the art, in my opinion, hits the perfect semi-anime note. While I wish it scaled a bit better to 3-4 players, the single pack is just great for 1-2 players (yes, it's actually quite fun even solitaire) and it seems adding more packs allows a (somewhat contrived) 3-4 player mode. If you absolutely have to play a male character, or if seeing a cool anime chick wield a sword makes you inexplicably angry, this isn't for you (don't buy this, save the money for therapy instead). But if you have more than an ounce of imagination, this is a really fun game full of dice and cool cards in a package you could fit in the hip-pocket of a jacket, not too scary for kids but not too cheesy for adults. Great stuff!
J**F
Fun rogue-like! Still playing it frequently
I really enjoy this game! Being newer to tabletop-genre RPGs and rogue-likes, I don't have a lot of games to compare this to. But the game is really fantastic as a solo game, and is fun as a coop game. Pros: - Campaign mode: Building up your character over many games brings fun new skills to your character, allowing you to change tactics. Be sure to look at the difficulties in the manual, so that you can either get additional perks to help boost your stats at the beginning of the game, or get more rewards at the end. - Variety of characters: There are a handful of characters each with slightly different skillsets, allowing various playthroughs of the game to be different - Variety of Dungeons/bosses: I enjoy the tiered difficulties of the dungeons and bosses. It adds great replay value to the game. - Variety of traps and enemies: Sometimes the variety of easy to hard enemies and traps can be frustrating (because you can get beat out really early in the game) but I really enjoy the fact that ANY difficulty enemy could come out at any turn. Cons: - The cards are good quality, but not 'Bicycle face card' quality. I bought a set of card sleeves for this game, and it's been great.
H**Y
Time efficient
It is a fun. I really enjoy the one player option. It is well balanced. It has a reasonable amount of difficulty. It is super easy and quick to setup and take down. Playing a game doesnt take that long. There is a little bit of math strategy. And it's not that expensive considering how games of this nature usally go for.
X**3
Great game
Update: I am updating my review after playing the game for a couple of weeks. The rules are not as intuitive as I would like, but once you learn them and work out all the kinks its fine. The game has a good flow and momentum about it. I think there are a good number of rules, but it is not to the point of being overloaded. This game really shines with two players. I was having a hard time on one player, but I was also learning the rules. When I switched to two player, I enjoyed the game even more. It overs a good bit of decision making and dice action for both players. No one is sitting around, because everyone is engaged and making decisions. I like the aspect of sharing items, skills and experience points. It makes you have to strategize a little bit and takes some of the chance out of the game. I enjoy this so much I am going to buy the expansion just to have additional cards and features. I also like that its compact and fast to set up. I have found myself taking it with me on trips or to work and using in one player mode. I did find that the game tie extends on two player mode, mostly because of the time it takes to talk about each action and strategize as a team. The dungeon exploration sort of reminds of me of Munchkin - but this game has more gameplay mechanics and gratifying items/skills - and of course dice. Also, it is much harder and holds true to the rogue-like category. If you are a light to heavy gamer - try this out! I hope you find that it is a fun game as well. I hope to see more expansions or card decks for it in the future. Original review: Received my copy. This game is brutal. At first I thought it was easy and I would run through it. Then I realized I was playing it incorrectly. Now I can’t get through the first dungeon. This is a rogue like game in a card deck. It’s cool because it takes a few minutes to set up and begin playing. Games are very quick, unless you get a lucky streak. I’m happy with what you get for the money and the game rules are decent. The rule book is very nice, but I wish they would structure it a little more clearly. I have had to hit several videos on YouTube and message boards to make sure I have understood the rules correctly. The game has high replay value. I like that it’s not so overloaded with mechanics and items that gameplay is interrupted. It’s a good game for any gamer collection. It definitely has a place on the shelf and is good for Saturday morning or easing into Friday night. I may or may not pick up the second release. The second release has poison mechanic added to it and I think it would be too much to track. I would rather of had a new card and hero deck expansion without the poison added. I do recommend this game, but I am giving it 4 out of 5 because I think it will be too hard for most and it relies more on luck than skill. Again, approach this game as a rogue-like game. You play it expecting to die quickly.
M**Z
A lot of game in a tiny box
My 13 year old son and I finally got around to playing this dungeon crawler over the long weekend. It’s a small-box card game with no board and 30 dice, plus some life counters and potion tokens, super easy to set up and put away. It took about 30 minutes for us to wrap our heads around the rules, and then we were hack-and-slashing away — or just as frequently, fleeing for our low-level character lives (both options are fun, and there’s some good co-op strategy and player interaction in deciding whether to fight or flee). Games last about 30–45 minutes, if you know what you’re doing — longer if you don’t, as we discovered. The game supports 1–2 players ( I love a good solo game). The rules outline both single session and campaign play, and in the box there’s an optional campaign sheet to record XPs, items and skills acquired over multiple sessions. Brief gameplay description: Choose your level 1 character (choices are Warrior, Mage, Archer, Rogue and Paladin — I chose Paladin, as usual). Choose the dungeon you wish to assault: Dragon’s Cave (tough), Yeti’s Cavern (tougher), Hydra’s Reef (even tougher) or Lich’s Tomb (Suicidal). Shuffle the dungeon deck, with the “stairs” card at the bottom. Going through the deck represents finishing a level of the dungeon. Once you get to the stairs, you descend to a lower level. After going through three levels, you fight the boss (if you survive that long — this game is tough). Explore: Draw four cards face down. There will always be a maximum of four cards in active play. Enter a room: Flip a card over to “open the door”. This will reveal either a dungeon monster or a trap. You may now choose to encounter the monster or trap, or flee (hysterical screaming adds to the flavor, I find). If you choose to fight a monster, there’s some intricate and fun dice-rolling, and using relevant skills, and counting modifiers, that I won’t go into here. Suffice to say, I think the combat mechanics are swift, elegant and satisfying. In the happy event that you defeat the monster, you can choose how you will take your reward: a. As Experience points - earn enough of these, and your characters advance in level, making them more powerful and skillful. b. As Items - these increase your character’s combat, agility, magic (mana) or health points, or a combo thereof c. As Skills - these give your character enhanced special abilities to make you more badass As for traps, you have a choice of solving/evading/dismantling it, which is easier but takes more time (represented by drawing more dungeon cards from the deck), or destroying the trap, which is tougher but quicker. Defeated traps can also be taken for either experience points, items, or skills. Summing up, my son and I had a blast playing this game. It plays fast but not shallow, has some decent strategy, good co-op interaction, lots of dice-chucking, and reproduces the feel of the best PC game rogue-likes in the real world. It’s a lot of bang in a little box, all for around 25 bucks. Highly recommended.
R**N
One Deck Dungeon <3
I can happily say I’m pleased with the product. I wish it were on sale though. The game itself was shrink wrapped with the proper dice (as in my picture and not like the product photo dice). I wish the product pictures were up to date because the dice you receive are better and might make more people interested in buying the game if they were pictured. One deck dungeon is a solo game but if you combine 2 boxes can be played 2 player. It’s a fun little dungeon crawler and is frequently mentioned as a great solo board game. I recommend this game and the delivery time was next day delivery. I sleeved the smaller playing cards and everything still fits in the small game box. <3
J**O
Rápido y perfecto
Un juego super compacto, muy económico y con un montón de horas para disfrutar. Muy contento con la compra.
A**.
A perfect game in a small box. Solo gaming is perfect.
A brilliant little box of a game. Hard as nails to beat but what fun ! I wish those who make RPGs to take note that it is not the huge board, hundreds of pieces, cards, dice etc that really makes an enjoyable game, it can be done with a small scale in a small box ! The first couple of tries might be a bit confusing, afterwards you will keep coming back and even try to make your hero stronger ( in Campaign mode) because this little beauty has a long life span. The additional attraction: it is great, if not greater , it can be a soloist haven. Cannot wait for the expansion ...not that it will be needed for quite a while. Ten out of ten.
T**H
Très bon
Très bon petit jeu de dés qui s'emporte facilement et qui peut se jouer en mode campagne sur du plus long terme.
H**R
Good one player short game
Instructions were a bit over whelming at first but after getting them, the game is a fun one player game for those who don’t have lots of people to play DND with. Would recommend
Trustpilot
5 days ago
2 weeks ago