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🕵️♂️ Crack the case before the killer slips away!
Grey Fox Games' Deception: Murder in Hong Kong is a fast-paced, 4-12 player deduction board game blending storytelling, bluffing, and teamwork. Players assume unique roles like Forensic Scientist and Murderer, using innovative scene tiles to interpret clues and solve a murder mystery in just 20 minutes. Designed for ages 14+, it sharpens analytical thinking and social strategy, making it a must-have for millennial professionals seeking engaging, quick, and intellectually stimulating game nights.













| ASIN | B019FPQZNG |
| Additional Features | Unique Role Assignment and Scene Tile Mechanic |
| Age Range Description | 12+ years |
| Are Batteries Required | No |
| Battery Types | No batteries required |
| Best Sellers Rank | #21,018 in Amazon Launchpad ( See Top 100 in Amazon Launchpad ) #514 in Toys (Amazon Launchpad) #5,403 in Home #7,645 in Board Games |
| Brand | Grey Fox Games |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
| Character | Hong Kong |
| Colour | Multicolor |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.8 out of 5 stars 2,181 Reviews |
| Edition | Standard Edition |
| Educational Objective | To improve players' ability to analyze information, make logical deductions, and work collaboratively to solve a problem. |
| Estimated Playing Time | 20 Minutes |
| Genre | Mystery |
| Global Trade Identification Number | 00616909967612 |
| Importer Contact Information | Boardway India, Ground Floor, 14A Nand Dham Industrial Premises CO-OP Society LTD, Reay Road Mumbai City 400010. PH - 9821977753 |
| Included Components | Card/boards/accessories of board game |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 30.5 x 7.6 x 30.5 Centimeters |
| Item Part Number | GFX96761 |
| Item Type Name | Deception murder in Homg Kong Board game |
| Item Weight | 1 Kilograms |
| Language | English |
| Manufacturer | Boardway India, Ground Floor, 14A Nand Dham Industrial Premises CO-OP Society LTD, Reay Road Mumbai City 400076, Grey Fox games |
| Manufacturer Contact Information | Boardway India, Ground Floor, 14A Nand Dham Industrial Premises CO-OP Society LTD, Reay Road Mumbai City 400076 |
| Manufacturer Part Number | GFG96761 |
| Manufacturer recommended age | 14 years and up |
| Material | Cardboard |
| Minimum Age Recomendation | 12 |
| Model Number | GFG96761 |
| Number of Items | 1 |
| Number of Packs | 1 |
| Number of Players | 12 |
| Operation Mode | manual |
| Packer Contact Information | Boardway India |
| Set Name | Base Game |
| Size | Medium |
| Theme | Horror, Mystery |
| UPC | 746550650936 195893950430 616909967612 787799873625 |
| Unit Count | 1 Count |
S**S
探偵ゲームの中では一番好き
ルール日本語訳は付属していないのでご注意を。 英文ルール4ページ。 香港製のゲームなので、タイルとカードには英語と中国語が併記されています。 さらにカードの方には絵も描かれています。英検準2級くらいの力があれば、それほど英語で苦労することもないと思われます。 「クルー」というよりも 「コードネーム+人狼」といった雰囲気のゲーム。 人数は4-12人(5-6人くらいがベストかな?)。 【遊び方】 ・1人が「鑑識官」(マスター)になる。 ・残ったプレイヤーのうちの1人が秘密裏に「犯人」になる。 ・「マスター」を除く全員が容疑者。 「Means」(凶器カード)×4枚 「Clue」(手がかりカード)×4枚 の計8枚を各自が受け取り、表にして自分の前に並べる。 ・「人狼ゲーム」のように、プレイヤー全員が顔を伏せる中、「犯人」はこっそり「マスター」に知らせる。 自分のカードのうち、どの「凶器」と「手がかり」で犯行に及んだかを。 ・ゲーム開始。 「マスター」はプレイヤー全員にヒントを出す。 すなわち、場の中央のタイルに記された「窒息死」「失血死」「中毒死」などの項目から、今回の犯行に最も当てはまりそうなものを選ぶ。 例えば、「犯人」の選んだ凶器が「スカーフ」だった場合、おそらく「マスター」は「窒息死」を選ぶことだろう。 ・プレイヤーたちは、マスターのヒントを、各プレイヤーの前にあるカードと照らし合わせて、誰が怪しいか推理する。 「犯人は誰か?」 「凶器は何か?」 「手がかりは何か?」の3つを当てる。 「窒息死」がヒントならば、「スカーフ」が凶器だとすぐにバレてしまいそうなものだが、そう簡単にはいかない。「犯人」以外の他のプレイヤーも「タオル」やら「ロープ」やら「枕」やら、「窒息死」と関連しそうな「凶器カード」を所持している場合が多いからだ。 ・「犯人」は、自分が「犯人」であることを悟られぬため、他のプレイヤーに疑惑の目が向けられるように、ミスリードを誘う。 ・正解者が出なければ、マスターがまたヒントを出しなおす。これを繰り返す。 ・「共犯者」や「目撃者」という役職もある。 【参考までに】 ・「凶器」はヒントからすぐ当てやすいのですが、「手がかり」は推理しづらく、ヒラメキや運の要素が大きく関わってきます。 そのため、ガチガチの推理ゲーム(「人狼」や「P.I.」のような)を好む方には、お気に召さないかもしれません。 ・プレイ人数が増えるとテンポが悪くなりやすいので、プレイヤーの「手がかり」カード数を減らしてみると良いでしょう。 ・ゲームの勝敗とは関係ないのですが、「手がかり」が犯行と一体どう関わったのか、犯人役や探偵役にストーリーを考えておいてもらうのも一興です。 実際、マスターに正解判定をもらった後で、「眠りの×五郎ゴッコ」で楽しんでます。(笑) その「コート」こそが「手がかり」になったんですよ、○○さん! 「スカーフ」で絞殺しようとしたとき、被害者に抵抗されたあなたは、壁からはみ出たクギにコートを引っ掛けてしまった。 犯行現場に行ったことがないハズのあなたのコートの一部が、なぜ現場のクギに付着しているのか? それは、あなたが犯人だからですよ、○○さん! そんなバカなことを言いながら楽しんでます。(笑)
T**H
It was delivered on time.
It was a gift to my nephew. He loves it.
N**I
Great game
This is a great game to bring out at family gathering. Nothing like accusing your own family of murder.
J**L
Social deduction games can be frustrating, but this one is consistently fun for everyone
I've owned this game for a few months now, and it's a hit every time I bring it out. There are elements of social deduction found in Werewolf/Mafia mixed with elements of non-verbal communication & interpretation seen in Mysterium or Dixit. The basic explanation is that one of the players is a forensic scientist, who doesn't talk or communicate during the main game, but ultimately knows who everyone's secret role is. All the other players have evidence cards placed in front of them with evidence or different ways someone can die. A murderer is secretly chosen who then (secretly) chooses one of their evidence cards and one of their means of death cards to the scientist while all other players have their eyes closed. This represents the actual murder that the investigators must guess. The forensic scientist then has a handful of cards with 6 options (such as Time of Day) and must pick one option to lead the non-murderers to the murderer's cards (who is pretending to be an investigator). As the scientist plays their cards, players start discussing which evidence cards they represent. Each player gets one guess at the correct evidence cards at any point in the game. If it's wrong, they cannot guess again, but may continue to participate in the discussion. If the murderer's exact cards are guessed at any time, the investigators and the scientist win. Otherwise the murderer wins. There are a bit more rules, but that's the majority of them. The game succeeds so well because the different mechanics complement each other so well. In a typical hidden role & social deduction game, the game can devolve into finger pointing and yelling, but the difficult task of interpreting the clues makes it really hard to be convinced that anyone is clearly lying. It can also be hard and stressful to be the secret bad guy in these types of games, but the bulk of the discussion in Deception is matching up the clues, keeping the focus on the table and not on the individual people. It can take the pressure off. The game can play quickly if the clues fall together quickly. It can also lead to a long elaborate discussion with multiple factions vying for different candidates, often ending into a win or loss that comes down to the final guesses. Strengths: - It's a hidden role game that appeals to a wider audience than games like Werewolf or Resistance. There is more going on than simply accusing one another and forming alliances with those you trust. - Quick set-up, quick rules explanation, and short play time. Every time I've played, we've played multiple games as it lends itself to that "let's play again" feeling. - It's hard to find a good game for a player count over 6. This is one of those rare games. It scales up to 12, although that size is a bit crowded since you need to see everyone else's cards throughout the game. I think it's ideal around 8, but totally playable at more or less. Weaknesses: - The rules and game flow are not airtight. For example, it expects the forensic scientist to be a bit of a game master, keeping the rounds moving along at certain points. The silver lining is that it's easy to substitute some house rules without changing the game. - The cards have a lack of balance. Some of them too clearly match up to the scientist's cards. The murderer has to be cautious in order to choose 2 good options from their tableau. I've seen games last a matter of minutes when the clues are too easily discovered either by bad luck or a poor choice by the murderer. The more you play, the more you learn to avoid it. - For some player types, the "one guess only" leads them to guess early then sit out the rest of the game. It does feel demotivating to put out your 1 guess and if it's wrong, you then have nothing to do except trying to persuade other players. Despite these small weaknesses, I still strongly recommend it. After dozens of plays, I place it as one of the favorite games on my shelf.
E**O
¿Quién es el asesino?
Este juego ha resultado ser bastante divertido a pesar de su aparente simpleza; seguir las pistas bien y crear argumentos lógicos es el camino a la victoria para los detectives, así como el crear distintas teorías que lleven la investigación a otro lado es el del asesino. Incluso jugándolo con gente que conozcas puede ser difícil saber quien es el culpable (y más importante aún, con qué cometió el homicidio y cual evidencia dejó en la escena del crimen; si no le atinas a ambas, no puedes ganar). El juego además tiene muchísimas cartas, así que seguro cada juego será diferente y tendrá sus propias historias (creadas por los jugadores). Lo 'negativo' es que no siempre puedes saber que cosa es en cada dibujo de las cartas con sólo ver la imagen o con las losetas que usa el médico forense (aunque esto pasará con el 5%-10% de los textos nada más) ya que los textos están en inglés. Una buena idea que nos ayudó con esto es: una vez puestas las cartas de todos, todo mundo checa una por una que dice cada carta; esto se hace en grupo y en voz alta. Así no habrá dudas y podrán traducir o buscar las desconocidas. E igual hacerlo cuando el médico forense de su información. Sólo tengan cuidado de no hablar de más si tienen ese rol para no arruinar el juego. ;) Un buen juego para fiestas; en especial si hay muchas personas. *Pd. Pueden ponerle micas a las cartas de los roles y cabrán sin problemas en su caja, pero las cartas de los 'objetos' son muy pequeñas y dudo que haya micas tan chicas; buena suerte si lo quieren hacer a mano.
Trustpilot
2 months ago
1 week ago