---
product_id: 6072785
title: "Carrara 5 Pro Handbook (Graphics Series) 1st Edition"
brand: "mike de la flor"
price: "19983 som"
currency: KGS
in_stock: true
reviews_count: 9
url: https://www.desertcart.kg/products/6072785-carrara-5-pro-handbook-graphics-series-1st-edition
store_origin: KG
region: Kyrgyzstan
---

# Carrara 5 Pro Handbook (Graphics Series) 1st Edition

**Brand:** mike de la flor
**Price:** 19983 som
**Availability:** ✅ In Stock

## Quick Answers

- **What is this?** Carrara 5 Pro Handbook (Graphics Series) 1st Edition by mike de la flor
- **How much does it cost?** 19983 som with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.kg](https://www.desertcart.kg/products/6072785-carrara-5-pro-handbook-graphics-series-1st-edition)

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- mike de la flor enthusiasts

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## Description

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![Carrara 5 Pro Handbook (Graphics Series) 1st Edition - Image 1](https://m.media-amazon.com/images/I/412oGIou2mL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ 5.0 out of 5 stars







  
  
    Much needed book!
  

*by G***N on Reviewed in the United States on June 4, 2006*

Besides being the only Carrara book available besides the manual, this is still a great book. The author also wrote a Carrara 3 book, which has alot of the same wording, but the tutorials are different, so I recommend having both of them. The manual that comes with Carrara tells you what the program can do and the basic steps to do it, but this book tells you step by step how to do things. And sometimes you absolutely need to have two different views on things. Carrara is a low end 3D modeler, but it's still very hard to learn, not withstanding that even after two major patches, Carrara 5 is still a very buggy program!

### ⭐⭐⭐ 3.0 out of 5 stars







  
  
    Limited Usefulness
  

*by M***J on Reviewed in the United States on April 4, 2009*

Granted this book is for Carrara 5 and I've used it only with Carrara 6 and 7 so I don't know how much has changed since Carrara 5.  However, I do know that there is huge amount of capability in Carrara that wasn't even touched on this book.  It focuses mainly on modeling and animation.  If that's what you want, great.  If you expect to learn how to use Carrara, it's sadly lacking.  I find it extremely annoying that he spends 4 chapters discussing other software in detail when I can't find even the most rudimentary discussion of controls and settings on the various tabs, there are only 10 pages on basic shaders, 11 pages on Advanced Shaders, 13 pages on lighting buried in the Render chapter and nothing on the incredible outdoor scenery that Carrara can create.  Maybe one day, when I'm ready to learn more modeling techniques the book will be useful but right now, it's wasted money.

### ⭐⭐⭐⭐ 4.0 out of 5 stars







  
  
    This book delivers on it's promises...
  

*by M***E on Reviewed in the United States on March 8, 2006*

People have apparently had unrealistic expectations for this book. This book's back cover categorization is "Beginner / Intermediate". So, if you're already an advanced Carrara user, you may be disappointed with this title.This is likely only the first edition. Since, you'd probably need another book of at least this size just to cover the "advanced" features alone, it might not be fair to ask for it all now and in a single book (regardless of any existing precedents).This detailed description below will hopefully help you make up your mind about this book...Chapters 1, 2 and 3 are an introduction to 3D concepts. Thesechapters help to explain the basic concepts and terminology inmodeling, texturing and animation.Chapters 4, 5, 6, and 8 help the reader get to know Carrara and its new interface and feature preliminary tutorials in texturing and animation.Chapters 9, 10, 11, and 12 feature no less than 5 in-depth, modeling tutorials. Chapter 9 has the reader model a complete NASA Delta rocket in the Carrara Spline Modeler. Chapter 10 guides the reader through box modeling and entire character from head to toe. Chapter 11 focuses on the Vertex Modeler's new surfacing tools to model acomplete Piper Cherokee airplane.Chapter 11 and 12 focus on Hexagon 1 (A separate modeller also made by Eovia). Chapter 11 written by Jack Whitney has the reader use a combination of line and box modeling techniques to model a character head. And Chapter 12 written by Patrick Tuten, covers line and surfacing modeling in Hexagon to complete a detailed and very cool concept car.The modeling tutorials in this chapters 9 through 12 are unique,complete, in-depth, step-by-step guides to modeling with the newfeatures of the Vertex Modeler and many of the features of Hexagon. Outside of this book there is no other source that covers the modeling tools so completely.Chapters 12 and 13 cover the texturing tools in Carrara. Chapter 12 features three tutorials on working with shaders, shading domains and the UV Editor. Chapter 13 deals with Subsurface Scattering and Displacement Mapping.Chapter 14 and 15 tackle the complex world of animation. In chapter 14 you will learn to create morph targets to make a character speak. Chapter 14 not only covers the tools you will use to make a character speak but also the lip-synching concepts. In chapter 15 Peter MacDougall painstakingly walks the reader (no pun intended) through rigging a character for walking. Peter's walk cycle tutorial is one of the best and most thorough I have ever seen. And you get to learn how to do it in Carrara no less.Chapter 16 features 5 complete tutorials on rendering with Carrara. The topics covered are: Global Illumination, HDRI, Caustics, Motion Blur, and NPR. Again each tutorial is a step-by-step tutorial with nothing left out and no guessing required.Chapter 17 has two very good tutorials that cover working with VectorStyle 2. You will learn to output to Flash and get tips on what works when outputting a 3D scene to Illustrator.Chapter 18, written by Andrea Newton, is almost a Poser "how-to" manual by itself. Andrea's tutorial on integrating Poser content into Carrara is very thorough and fun to boot.Chapter 19 written by experts David Bell and Lisa Yimm features an exciting tutorial on compositing Carrara renders in After Effects. Now you will know what to do with those renders after you are done working in Carrara.Finally, chapter 20 covers the very useful and fun plug-ins fromDigital Carvers Guild. Written by Eric Winemiller (the developer of Digital Cavers Guild plug-ins) chapter 20 features three thorough tutorials on Anything Grows, Anything Goos, and Cognito.The book's CD-ROM is stuffed with hundreds of incremental andsupports files that will help you get through even the most complex tutorial. An inspirational gallery full of Carrara animations and illustrations are also in the CD-ROM.This book is a PROJECT BASED book which takes a different approach to instruction than your standard software book. This book guides you through each unique tutorial in step-by-step increments.

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*Product available on Desertcart Kyrgyzstan*
*Store origin: KG*
*Last updated: 2026-04-23*