---
product_id: 55759715
title: "Tokaido"
brand: "funforge"
price: "17963 som"
currency: KGS
in_stock: null
reviews_count: 12
url: https://www.desertcart.kg/products/55759715-tokaido
store_origin: KG
region: Kyrgyzstan
---

# 45 min average playtime Stunning watercolor art Linear track movement Tokaido

**Brand:** funforge
**Price:** 17963 som
**Availability:** ❌ Out of Stock

## Summary

> 🛤️ Embark on the ultimate zen journey—don’t just play, experience Tokaido!

## Quick Answers

- **What is this?** Tokaido by funforge
- **How much does it cost?** 17963 som with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.kg](https://www.desertcart.kg/products/55759715-tokaido)

## Best For

- funforge enthusiasts

## Why This Product

- Trusted funforge brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Engage in Rich Encounters:** Collect meals, panoramas, items, and visit temples to become the most initiated traveler.
- • **Perfect for Social & Family Play:** Ideal for 2-5 players, ages 8+, with a quick 45-minute playtime to fit any schedule.
- • **Zen-Inspired Gameplay Experience:** Enjoy a peaceful, meditative atmosphere with elegant design and calming visuals.
- • **Journey the Legendary Tokaido Road:** Traverse Japan’s iconic East Sea Road in a serene, immersive adventure.
- • **Strategic Movement with Tactical Depth:** Choose your pace wisely—advance slowly for more turns or rush ahead to claim prime spots.

## Overview

Funforge’s Tokaido Board Game invites 2-5 players aged 8+ to explore Japan’s historic East Sea Road through a beautifully illustrated, strategy-light adventure. With a unique linear movement mechanic, players tactically choose their pace to collect diverse encounters—meals, panoramas, temples—while enjoying a peaceful, zen-like atmosphere. Averaging 45 minutes per game, Tokaido blends elegant design with accessible gameplay, making it a must-have for millennial professionals seeking a relaxing yet engaging social experience.

## Description

Elegance has always been at the core of Tokaido. This year at Gen Con, we were very pleased, with the help of Antoine Bauza himself, to unveil the first look at the upcoming , beautiful new version, the Tokaido 5th Anniversary Edition. With new artwork from Naïade, new graphics design for the cards, new panorama pictures for travelers to combine, and a fresh new graphical look, the Tokaido 5th Anniversary Edition will be both a new product that stands on its own while also continuing the tradition of elegance and beauty that everyone expects from this beloved brand! Each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, players will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places. At the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things.

Review: Life, Parcheesi, and a journey along Tokai-do - A review for Tokaido requires a discussion on the theme and art, and a discussion on the mechanics. Let's start with the mechanics. Tokaido is an odd combination of the Game of Life and Parcheesi, with a unique movement twist thrown in. Tokaido is based on Tokai-do, an old road that runs between Kyoto and Tokyo. The board is a representation of that road, with stops for beautiful views, hot springs, inns, and the like. Every turn, the last player on the road will move as little or as far as they would like - no dice rolling, no spinning, you decide the distance. However, you cannot stop at a location occupied by another player (the Parcheesi element), and all players must stop at the various inns for everyone to catch up. When you make stop, you will engage in an encounter and various things will happen - too varied for this review - all of which are based around points or money (the Game of Life element). You can also potentially gain benefits based on the ability of your traveler (there are 10, increasing the replayability substantially). It is simple premise, so I found myself surprised at the light tactical nature of the game. Where and when you move matters quite a bit, as does when you move into an inn. Your timing can both hurt your opponents and yourself if you're not careful. On top of that, you need to decide whether to play to your abilities or worry more about hamper your opponent's. While Tokaido won't win any awards for it's strategy, it will keep your brain engaged enough during your play. The theme and the art are what really steal the show and bring the game to the table. As noted, the game is about a journey, a peaceful walk in a slower time. Everything is (digitally) painted in bright watercolors, with quite a bit of variation within each type of encounter. For example, when you draw a meal card at the inn, there are 10 or 12 different food types. It is a pleasant experience to play this game on a cold rainy day; with a bit of imagination, you really feel as though you are travelling along the coast of southern Japan. To me, it is that ability to inspire the imagination that puts Tokaido into the 5-star territory. Once the mechanics are explained, our house rule will be that you don't receive your points unless you role-play the encounter. There is enough variety among the encounter types - and of course the imagination is limitless - to turn the game into a great story-telling game! On top of being great for kids, it helps make the game remain meaningful even when you are in last place. Even if you don't play that way, you will find yourself writing a story in your head. I would strongly suggest this game for any family and as a light breather for game groups. It is a simple game, but one that can still make you smile if you let it.
Review: Delivers a relaxing feeling - Tokaido is a relatively simple game that gives you a very relaxing feeling while playing. We'll often play it after a heavier game just to relax a bit. The rules are very straighforward. Each player is a character with a special ability that will help you when you stop at specific spaces as you traverse the path. Decisions are fairly easy: stop at a location, pick up the corresponding card and gain immediate points, choose to purchase it or leave an offering at the temple. Almost every action will give you some points so it minimized analysis paralysis. Turn order is determined by the person last on the path. If you move too far ahead to claim a space, you're allowing your opponents more time to move and gain points. There are several locations where everyone will catchup before you proceed on the path so no one can really get too far ahead. The artwork is beautiful and adds to the zen-like experience of playing. Actions you take against another player appear very subtle since all you can really do is block them from taking a certain space but then they may take a space you really want. This is a good game to introduce non-gamers to or to people that just want a relatively simple game to learn and play.

## Features

- TRAVEL THE FAMED TOKAIDO ROAD: Welcome to the Tokaido, the legendary East Sea Road connecting Kyoto to Edo, in Japan. In Tokaido, each player is a traveler crossing the "East Sea Road", one of the most magnificent roads of Japan. Here you will begin an extraordinary journey during which you will discover a thousand marvels.
- ADVENTURE GAME: While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things.
- STRATEGY BOARD GAME: Action spaces are laid out on a linear track with players advancing down this track to take actions. Players must choose whether to advance slowly along the track in order to get more turns or to travel more rapidly to beat other players to their desired action spaces.
- A PEACEFUL EXPERIENCE FOR ALL: With simple actions and a unique graphic design, Tokaido offers players a peaceful zen mood in its play. Time will be your best means to remain clear-signed, methodical and patient so you don’t miss anything on this unique road but instead can fully savor the experience Tokaido has to offer.
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This thrilling adventure game is made for 2 to 5 players and is suitable for ages 8 and older. Average playtime is approximately 45 minutes.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B0757QD8FY |
| Best Sellers Rank | #367,942 in Toys & Games ( See Top 100 in Toys & Games ) #10,046 in Board Games (Toys & Games) |
| Customer Reviews | 4.8 4.8 out of 5 stars (1,090) |
| Is Discontinued By Manufacturer | No |
| Item Weight | 4 pounds |
| Item model number | TKD01 |
| Manufacturer | Funforge |
| Manufacturer recommended age | 14 years and up |
| Product Dimensions | 12.2 x 12.2 x 2.75 inches |
| Release date | January 26, 2018 |

## Images

![Tokaido - Image 1](https://m.media-amazon.com/images/I/61u0VBcVOWL.jpg)
![Tokaido - Image 2](https://m.media-amazon.com/images/I/81jCQarsWML.jpg)
![Tokaido - Image 3](https://m.media-amazon.com/images/I/71iyUR+W51L.jpg)
![Tokaido - Image 4](https://m.media-amazon.com/images/I/81rcSt0TwpL.jpg)
![Tokaido - Image 5](https://m.media-amazon.com/images/I/81ThmiRNWkL.jpg)

## Questions & Answers

**Q: Can this game be played solo?**
A: The game is supposed to be played with a minimum of 2 players. When there are 2 players both players take turns with a 3rd imaginary player. 
 More is better though.
I suppose you could setup 2 more imaginary players and take turns. That would still be enjoyable.

**Q: How many players can play using the expansion?**
A: The expansion doesn't add new pilgrim pieces--just gives more travelers to choose from--so the limit is still five players (and honestly, more than five players would create serious problems with space-denial).

**Q: One of the pictures shows miniature figures. Does this come with the minis?**
A: This expansion does NOT come with the mini figures. That picture should not be in this post. The mini figures come with the collectors accessory set, found here:   https://www.amazon.com/Tokaido-Collectors-Accessory-Pack-Board/dp/B01ATBQ1WU/ref=sr_1_5?s=toys-and-games&ie=UTF8&qid=1492707510&sr=1-5&keywords=Tokaido

**Q: What’s the difference between the out of print edition and the new edition?**
A: The art is the only difference.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Life, Parcheesi, and a journey along Tokai-do
*by H***T on December 27, 2018*

A review for Tokaido requires a discussion on the theme and art, and a discussion on the mechanics. Let's start with the mechanics. Tokaido is an odd combination of the Game of Life and Parcheesi, with a unique movement twist thrown in. Tokaido is based on Tokai-do, an old road that runs between Kyoto and Tokyo. The board is a representation of that road, with stops for beautiful views, hot springs, inns, and the like. Every turn, the last player on the road will move as little or as far as they would like - no dice rolling, no spinning, you decide the distance. However, you cannot stop at a location occupied by another player (the Parcheesi element), and all players must stop at the various inns for everyone to catch up. When you make stop, you will engage in an encounter and various things will happen - too varied for this review - all of which are based around points or money (the Game of Life element). You can also potentially gain benefits based on the ability of your traveler (there are 10, increasing the replayability substantially). It is simple premise, so I found myself surprised at the light tactical nature of the game. Where and when you move matters quite a bit, as does when you move into an inn. Your timing can both hurt your opponents and yourself if you're not careful. On top of that, you need to decide whether to play to your abilities or worry more about hamper your opponent's. While Tokaido won't win any awards for it's strategy, it will keep your brain engaged enough during your play. The theme and the art are what really steal the show and bring the game to the table. As noted, the game is about a journey, a peaceful walk in a slower time. Everything is (digitally) painted in bright watercolors, with quite a bit of variation within each type of encounter. For example, when you draw a meal card at the inn, there are 10 or 12 different food types. It is a pleasant experience to play this game on a cold rainy day; with a bit of imagination, you really feel as though you are travelling along the coast of southern Japan. To me, it is that ability to inspire the imagination that puts Tokaido into the 5-star territory. Once the mechanics are explained, our house rule will be that you don't receive your points unless you role-play the encounter. There is enough variety among the encounter types - and of course the imagination is limitless - to turn the game into a great story-telling game! On top of being great for kids, it helps make the game remain meaningful even when you are in last place. Even if you don't play that way, you will find yourself writing a story in your head. I would strongly suggest this game for any family and as a light breather for game groups. It is a simple game, but one that can still make you smile if you let it.

### ⭐⭐⭐⭐⭐ Delivers a relaxing feeling
*by M***A on December 12, 2018*

Tokaido is a relatively simple game that gives you a very relaxing feeling while playing. We'll often play it after a heavier game just to relax a bit. The rules are very straighforward. Each player is a character with a special ability that will help you when you stop at specific spaces as you traverse the path. Decisions are fairly easy: stop at a location, pick up the corresponding card and gain immediate points, choose to purchase it or leave an offering at the temple. Almost every action will give you some points so it minimized analysis paralysis. Turn order is determined by the person last on the path. If you move too far ahead to claim a space, you're allowing your opponents more time to move and gain points. There are several locations where everyone will catchup before you proceed on the path so no one can really get too far ahead. The artwork is beautiful and adds to the zen-like experience of playing. Actions you take against another player appear very subtle since all you can really do is block them from taking a certain space but then they may take a space you really want. This is a good game to introduce non-gamers to or to people that just want a relatively simple game to learn and play.

### ⭐⭐⭐⭐⭐ Great Family game. Fun and strategic as well as being beautiful
*by M***D on March 31, 2023*

Great Family game. Fun and strategic as well as being beautiful. Another game that totally lives up to the hype. The game is easy to pick up and teach, and its unique movement system is something that can appeal to anyone of any age. It's a fun thinky puzzle game that scratches the itch that something like sudoku or solitaire might scratch. It doesn't take too long to play either, so you're always left with that "one more game!" feeling. I'm glad I finally copped a copy, and I couldn't recommend it more.

## Frequently Bought Together

- Tokaido Board Game (Base Game) | Strategy/Travel Adventure Game | Exploration Game for Adults and Teens | Ages 8+ | 2-5 Players | Average Playtime 45 Minutes | Made by Funforge
- Azul Board Game - Strategic Tile-Placement Game for Family Fun, Great Game for Kids and Adults, Ages 8+, 2-4 Players, 30-45 Minute Playtime, Made by Plan B Games
- Carcassonne Board Game (BASE GAME) - Classic Tile-Laying Strategy for All Ages, Medieval Adventure Game for Kids and Adults, Ages 7+, 2-5 Players, 35 Minute Playtime, Made by Z-Man Games

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*Product available on Desertcart Kyrgyzstan*
*Store origin: KG*
*Last updated: 2026-02-24*