---
product_id: 42285620
title: "The Surge - Xbox One"
brand: "maximum games"
price: "4309 som"
currency: KGS
in_stock: true
reviews_count: 13
category: "Maximum Games"
url: https://www.desertcart.kg/products/42285620-the-surge-xbox-one
store_origin: KG
region: Kyrgyzstan
---

# Visceral, strategic combat Dynamic limb-targeting system Modular exoskeleton upgrades The Surge - Xbox One

**Brand:** maximum games
**Price:** 4309 som
**Availability:** ✅ In Stock

## Summary

> ⚔️ Gear up, level up, and dominate the future of hardcore RPGs!

## Quick Answers

- **What is this?** The Surge - Xbox One by maximum games
- **How much does it cost?** 4309 som with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.kg](https://www.desertcart.kg/products/42285620-the-surge-xbox-one)

## Best For

- maximum games enthusiasts

## Why This Product

- Trusted maximum games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Forge Your Own Power:** Innovative leveling system lets you harvest and upgrade gear from fallen foes.
- • **Master the Art of Dismemberment:** Precision combat lets you strategically disable enemies and loot their tech.
- • **Immerse in a Hauntingly Real Future:** Environmental storytelling blends global warming and tech-enhanced humans for a gripping narrative.
- • **Explore a Living, Breathing Dystopia:** Intricately designed levels with hidden paths and shortcuts keep discovery fresh.
- • **Challenge and Reward in Every Encounter:** Boss fights demand strategy beyond brute force, rewarding skillful play with unique loot.

## Overview

The Surge on Xbox One is a hardcore sci-fi action RPG featuring a unique limb-targeting combat system and modular exoskeleton upgrades. Set in a dystopian future plagued by malfunctioning machines and environmental collapse, players must strategically dismantle enemies to harvest technology and evolve their gear. With immersive level design, challenging boss battles, and a compelling narrative grounded in a techno-industrial world, The Surge offers a fresh, rewarding experience for fans of tactical RPGs and Souls-like gameplay.

## Description

Explore and fight in a dystopian wasteland overrun by malfunctioning machines and fearsome enemies in this hardcore sci-fi action RPG. As the Earth nears the end of its life, those who remain in the bleak, overpopulated cities must work to survive in an industrial complex plagued by a tech-enhanced workforce. You are a survivor in this world, an ordinary man who wears a powerful, industrial-grade exoskeleton that gives you protection and strength to stay alive. Meld flesh with steel to survive long enough to discover the truth about CREO, your mysterious employer. The Surge features a dynamic limb-targeting system and an original character progression system based on modular upgrades gained through tight, visceral combat.

Review: A Fresh Take on a Familiar Make - Clearly other reviewers don't understand how to play this game. - Weapons don't do any damage: How far are you? Did you upgrade any of them yet? Each weapon has 4 "levels" - not to mention the base level - if your weapon is grey in the menu, then it's a bare bones run-of-the-mill grabbed it off a dumpster weapon. - Combat is sluggish: Which type of weapon are you using? Heavy-Duty or Single Rigged Weapons in general have "low" attack speeds. Have you tried a Medium or High speed weapon yet? Doesn't do enough damage? Upgrade it. Balance between speed and damage is a positive / negative relationship. Slower weapons do more damage than faster weapons but you can swing the faster ones more times. - Environments don't look good: Are you kidding me? The game is polished. Textures are there. Sure when you break a box, the pieces don't fall correctly sometimes and it can get annoying with some physics based mechanics, but the game looks good. Negativity aside, here are the positives, in my opinion: - Level Design is superb: If you enjoy the open-world feel of Dark Souls without the mission / menu screen progress of Nioh, you will enjoy Surge. There are NPC's that you can find and each has an interesting feel and you wonder where their side-quests lead. Discovery of hidden paths and shortcuts back to your main hub is one of the best draws to the game. - Combat / Environment sounds are satisfying: metal on metal crunch, machinery hydraulics, industrial sound boards -- all well implemented and create a believable atmosphere for the game. - XP / Leveling RPG Elements: You start the game at level 10. In the first level, there is a "secret box" that requires a level 55 character to open. 25+ hours into the game, I am at level 53. I have explored 4 areas of the game, and the game feels like it has about 8 or 9 areas. Like Dark Souls, each level costs more XP which makes it harder to level up. There are corridors and passageways that require levels before opening. Those critical to the story path are always Level 10, so you can always get past those, but it makes you wonder what's behind Door Number 2. - Weapons / Armor: The game has loads of weapons, including variants. Each boss you beat drops loot, but if you defeat it in a certain way (usually the only common sense way to "weaken" the machine before killing it) it drops a unique boss weapon to use. Armor can be mixed and matched and leveled up. Each weapon and armor piece can be leveled up from Mk.1 to Mk. 4. If you create 2 arms, 2 legs, a chest piece, and helmet of the same type you can achieve a "set bonus" for wearing it. Each set is unique, and all look great in action. I found it amusing how each suit also has a different place that illuminates areas to provide the flashlight, including different colors and flashlight types. - Enemies are varied and bosses are interesting: In each area, you're going to encounter similar enemies but the developers do a great job of keeping them varied and unique to their type, which allows you to see them at a distance and know their combat moves and styles (after you learn them of course). The boss fights I've encountered (3 so far) are interesting and satisfying to defeat. Unlike Dark Souls which brings a boss's health down by simply hacking away at it and avoiding attacks, in The Surge the bosses' health bars will only diminish substantially after their strengths have been mitigated. Usually this involves destroying their attacking limbs, but it's an additional strategy that is welcome in this genre of gaming. I love Dark Souls for it's environments and "wow" factor of boss battles, but Surge gives you a bit of problem solving, and once you discover how to weaken a behemoth machine and bring it to it's "knees" - the feeling of accomplishment is very fulfilling. - Story hauntingly grounded in a futuristic reality: The story can be frighteningly plausible. Not to spoil anything here but mechs have already been in our media and introduced in ways that seem as if they could happen soon (Call of Duty: Advanced Warfare, The Matrix, Edge of Tomorrow). This story may not be fresh but it's certainly not stale. It gives some enjoyable environmental storytelling as you are hulking through the vast RPG elements of the game. I can't say it enough: Deck13 has a great game on their hands with The Surge. It ate through my hours on the weekend, and I have an overwhelming urge to jump back into the game and flesh it out some more. It's worth every penny, in my honest opinion. If you're on the fence with this one, wait for a price drop to the $50 range. Most hardcore gamers will not be disappointed with this offering. It's challenging, but the rewards are quenching.
Review: If you don't like Souls you will not like this game - Let me get one thing clear. If you don't like Souls you will not like this game, PERIOD. Now if you do like Souls games then this game should be liked if not loved. I want to make another thing clear, this game is Souls like. The combat will of course feel somewhat similar to Souls and that's where a vast majority of the similarities end. So the game does feel Souls like in a sense but it is clearly its own game with its own things. Some of the things that set it apart are the leveling up, implants, and upgrading of weapons and gear. The bosses also stand out as not only do you need to learn their patterns but there is also a trick to killing them. Also instead of bonfires like everywhere there is only one per level and it is called a medbay. This leads to some really cool level designs like found in dark souls. There are lots of short cuts that lead back to the medbay in really cool ways. The graphics are also very well done and are on par with most AAA games. Overall a very good game that I think is worth everypenny. If you love Souls you should love this game as well.

## Features

- A brand-new hardcore RPG - Environmental storytelling and unique, augmented hero provide a fresh take on the genre
- You are what you loot - Innovative leveling-up system allows you to harvest the technology of dismembered enemies
- Tight, visceral combat - Hit carefully to dismember your enemies and loot the spoils
- The future is now - Work against the devastating effects of enhanced humans and global warming caused by an ever-evolving techno-world

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B01NBP3L0M |
| Best Sellers Rank | #22,436 in Video Games ( See Top 100 in Video Games ) #3,063 in PlayStation 4 Games |
| Compatible Video Game Console Models | Sony PlayStation 4 |
| Computer Platform | PlayStation 4 |
| Customer Reviews | 3.8 3.8 out of 5 stars (285) |
| Date First Available | December 28, 2016 |
| Department | All Ages, Unisex |
| Global Trade Identification Number | 00854952003622 |
| Item Weight | 2.89 ounces |
| Item model number | 790362 |
| Manufacturer | Maximum Games |
| Product Dimensions | 6.7 x 5.3 x 0.6 inches; 2.89 ounces |
| Rated | Mature |
| Release date | May 16, 2017 |
| Type of item | Video Game |
| UPC | 854952003622 |

## Images

![The Surge - Xbox One - Image 1](https://m.media-amazon.com/images/I/81DMrAMg4RL.jpg)

## Available Options

This product comes in different **Platform For Display, Edition** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ A Fresh Take on a Familiar Make
*by J***A on May 22, 2017*

Clearly other reviewers don't understand how to play this game. - Weapons don't do any damage: How far are you? Did you upgrade any of them yet? Each weapon has 4 "levels" - not to mention the base level - if your weapon is grey in the menu, then it's a bare bones run-of-the-mill grabbed it off a dumpster weapon. - Combat is sluggish: Which type of weapon are you using? Heavy-Duty or Single Rigged Weapons in general have "low" attack speeds. Have you tried a Medium or High speed weapon yet? Doesn't do enough damage? Upgrade it. Balance between speed and damage is a positive / negative relationship. Slower weapons do more damage than faster weapons but you can swing the faster ones more times. - Environments don't look good: Are you kidding me? The game is polished. Textures are there. Sure when you break a box, the pieces don't fall correctly sometimes and it can get annoying with some physics based mechanics, but the game looks good. Negativity aside, here are the positives, in my opinion: - Level Design is superb: If you enjoy the open-world feel of Dark Souls without the mission / menu screen progress of Nioh, you will enjoy Surge. There are NPC's that you can find and each has an interesting feel and you wonder where their side-quests lead. Discovery of hidden paths and shortcuts back to your main hub is one of the best draws to the game. - Combat / Environment sounds are satisfying: metal on metal crunch, machinery hydraulics, industrial sound boards -- all well implemented and create a believable atmosphere for the game. - XP / Leveling RPG Elements: You start the game at level 10. In the first level, there is a "secret box" that requires a level 55 character to open. 25+ hours into the game, I am at level 53. I have explored 4 areas of the game, and the game feels like it has about 8 or 9 areas. Like Dark Souls, each level costs more XP which makes it harder to level up. There are corridors and passageways that require levels before opening. Those critical to the story path are always Level 10, so you can always get past those, but it makes you wonder what's behind Door Number 2. - Weapons / Armor: The game has loads of weapons, including variants. Each boss you beat drops loot, but if you defeat it in a certain way (usually the only common sense way to "weaken" the machine before killing it) it drops a unique boss weapon to use. Armor can be mixed and matched and leveled up. Each weapon and armor piece can be leveled up from Mk.1 to Mk. 4. If you create 2 arms, 2 legs, a chest piece, and helmet of the same type you can achieve a "set bonus" for wearing it. Each set is unique, and all look great in action. I found it amusing how each suit also has a different place that illuminates areas to provide the flashlight, including different colors and flashlight types. - Enemies are varied and bosses are interesting: In each area, you're going to encounter similar enemies but the developers do a great job of keeping them varied and unique to their type, which allows you to see them at a distance and know their combat moves and styles (after you learn them of course). The boss fights I've encountered (3 so far) are interesting and satisfying to defeat. Unlike Dark Souls which brings a boss's health down by simply hacking away at it and avoiding attacks, in The Surge the bosses' health bars will only diminish substantially after their strengths have been mitigated. Usually this involves destroying their attacking limbs, but it's an additional strategy that is welcome in this genre of gaming. I love Dark Souls for it's environments and "wow" factor of boss battles, but Surge gives you a bit of problem solving, and once you discover how to weaken a behemoth machine and bring it to it's "knees" - the feeling of accomplishment is very fulfilling. - Story hauntingly grounded in a futuristic reality: The story can be frighteningly plausible. Not to spoil anything here but mechs have already been in our media and introduced in ways that seem as if they could happen soon (Call of Duty: Advanced Warfare, The Matrix, Edge of Tomorrow). This story may not be fresh but it's certainly not stale. It gives some enjoyable environmental storytelling as you are hulking through the vast RPG elements of the game. I can't say it enough: Deck13 has a great game on their hands with The Surge. It ate through my hours on the weekend, and I have an overwhelming urge to jump back into the game and flesh it out some more. It's worth every penny, in my honest opinion. If you're on the fence with this one, wait for a price drop to the $50 range. Most hardcore gamers will not be disappointed with this offering. It's challenging, but the rewards are quenching.

### ⭐⭐⭐⭐⭐ If you don't like Souls you will not like this game
*by W***L on May 24, 2017*

Let me get one thing clear. If you don't like Souls you will not like this game, PERIOD. Now if you do like Souls games then this game should be liked if not loved. I want to make another thing clear, this game is Souls like. The combat will of course feel somewhat similar to Souls and that's where a vast majority of the similarities end. So the game does feel Souls like in a sense but it is clearly its own game with its own things. Some of the things that set it apart are the leveling up, implants, and upgrading of weapons and gear. The bosses also stand out as not only do you need to learn their patterns but there is also a trick to killing them. Also instead of bonfires like everywhere there is only one per level and it is called a medbay. This leads to some really cool level designs like found in dark souls. There are lots of short cuts that lead back to the medbay in really cool ways. The graphics are also very well done and are on par with most AAA games. Overall a very good game that I think is worth everypenny. If you love Souls you should love this game as well.

### ⭐⭐⭐⭐ A pretty solid action RPG
*by C***E on May 30, 2017*

System I bought this for, X1 You ever been in that situation, where you want to give something 5 stars? But you know at the same time, its just not five star material? This game falls into that area. I've not beaten it yet, but as far as I am into the game, read right next to the end, I figure the combat isn't going to drastically change at this point. With an action RPG, with a bit of platforming, that's what I'd title this. Combat for the most part, is solid. BUT the big thing is, a lot of your attacks, go into "auto attack".. like once you start it up, your character will finish it for you. Now, this is great in theory, in reality as the enemy with its super armor completely ignores your attacks and molest your face with the blunt strong end of a weapon, its a HORRIBLE implementation. The game just randomly quits at what I would consider completely random times. I'm sure this will be patched out? It has happened infrequently enough that its not a killer, and it has not happened during ANY boss fights as of yet, so its not a deal breaker. Things I love about the game: Armors-SO MANY COOL ONES! With full-set bonuses actually worth a hoot. The Loot system, and how you get your armor. This is top notch and it works really well! Your clearly told how to get pieces of armor, and then you do what your advised in game, and it works! (Its not like the Poise in DarkSouls3 where.. we all know what Poise is.. and how it works, and suddenly someone is changing the function on us, and then telling us it works right.. *Coughs* Miyazaki san.... ) The experience/currency, you can actually bank it back at your home base, which is every spec op room. This is a godsend. The only thing is, you have to make it back without dying to bank it. Easy in theory, but put to action its not always easy. It depends on if you left enemies alive. Your rewarded for being methodical in taking out enemies. The Vertical and Horizontal attacks, vs (Strong and weak attacks) I really love this method! it works well. And in place of strong attacks you have *Charged attacks* and this works very good. I liked the level design for the most part. A lot of short cuts and ways to tackle areas.. its just a matter of finding the short cuts, etc. Character creation is non existent other than the outfit you wear and the accessories you decide to use. You have no stats to upgrade other than your "Core".. now basically this is like your generator. So the more you upgraded it the more accessories you can power. -That being implants & Armor. Because your exo rig, is always with you, and what you put on it.. is implants and armor pieces. Speaking of implants, this is another area where the developers of this game, 'Deck13' if I'm not mistaken really did something nice for the players. They give you a lot of options with the implants. You can stack them, or not.. which is nice, but at the same time, you have to level up your core ALOT so you can power these implants.. and get the character you want. The weapons, are both basic and cool at the same time. My favorite at least in appearance is the Plasma axe, heavy weapon you get later in the game from defeating a certain boss. It's slow to attack, but with the right suit of armor it comes out pretty good. (read the lynx rig/armor) Things I'd love to see "fixed' or added: Speaking of leveling up your core, when you first start out in this game, getting health upgrades and health injections.. it feels like the enemies are horribly op.. even later in the game, I'm at level 70 on my core.. the enemies still feel OP.. most of there attacks just seem to knock the ever loving crap outta you, health upgrades be danged. I don't know exactly whats going on if they have a counter system or something, or the attacks are based on a percentage of health.. But the damage seems ridiculous. After upgrading my armor and weapons and leveling up my core, I'd like to feel a bit more rewarded I suppose? I wish the armor, didn't use up so much energy to be equipped. Just a wish. Its bad enough trying to have the right *upgrade material* level 1,2 or 3 or 4.. and then building it.. and THEN needing the appropriate energy to equip it.. that's overkill. I wish there was a good map system for this game. It sorely needs one. They have little signs you can find around the levels.. but if your trying to get some place specific and you've hopped back from another area.. it really really gets hard to manage.. By manage I mean remember. Because the game has a lot of secrets.. from armor to weapons and little areas where you have to back track. Just a good 2d map system, showing what level your on.. by that I mean the levels are not only expansive horizontally but vertically as well. I'd like NOT to get kicked out of the menu when I click play on the audio files. Flashlights.. The flashlights in this game suck, like horror movie bad in my opinion. Boss fights are ridiculous. Way too many layers to peel away as it stands. Like they do TOO MUCH damage. Which is what makes the fights ridiculous.. You go through that gauntlet of enemies to reach them, and hope you have enough injectables, and then they one shot you. It seems like the idea of a good action RPG is not enough, all these game developers are like "Oh we gotta compete with Dark Souls in brutality ".. well it'd be easy to beat the darksouls series/Fromsoftware if you just made a good action RPG that was also fun.. just a little fun, and a lot of awesome. Anyways, overall I'm happy with my purchase, but I've had some VERY frustrating moments with losing my currency in game because I ran out of time trying to get to it, which left a very bitter taste in my mouth. If I think of anything else I'll add it to my review. Over all like I said, I'm happy with the game. Its a lot better than 'Lords of the Fallen' by leaps and bounds in the combat system/gameplay. I tried to play "Lords of the Fallen' and could never get into the game. *December 31,2017 Update:* So some things I did not realize, about dying and retrieving tech scrap. If you kill enemies, it adds on to your 'time limit' to get back to your dropped 'tech scrap" I recently played and beat the DLC. It was short and bitter sweet. I wish it had been more expansive. It did add 3 new Rigs: "Ogre" "Eagle" & "Mantis" Ogre full set, all your attacks that slam into the ground release a seismic shockwave, because of the weapons I use, haven't gotten much outta this. And since the Armor doesn't seem to stop much damage (Maybe theirs a certain set up I need to make it work good?) I like to be able to move on my feet and dodge enemy attacks so they don't show me who's boss. Eagle full set, gives you a bonus to your injectables. Like you get more bang for buck. I had 15 installed and it bumped it up to 20. Which is nice. The Mantis Full Set, gives you a bonus- It reduces all inject-able energy cost by 25%. (I've not played with any builds that rely on injectables, so no benefit to me) The level is based around a "theme park". . . It is accessible at two different points in the game. (So if your sitting there wandering how you get the items, like my bad self in that broken stair well), well now you know! So the first access point is the Train. The second access point, is from the "Research & Development" area, that you access, by defeating a boss, which you reach just by making it to a certain point in the story. One of the new "weapons" you gain access to in the DLC is something called "Mangled Articulators" they are a "twin rigged" set up. Long story short, with the Ogre armor they are pretty fun to use. I really had not used any of this weapon type until this item. Deck 13 as a side note release a "free" "fire & ice" DLC that gives a few perks. Anyways, be nice if Deck 13 released some more DLC. Also some things I noticed about the game. Less Freezing than initial release. Like I've still had the game just randomly quit on me. But its been more rare than when The Surge first came out. Its annoying, but I'D STILL BUY the game today, knowing what I know. The "finishing" moves, have lead to less deaths than I recall happening to me when the game first came out as well. I don't know if Deck 13 changed anything per say. (because if you head to their website, and under "The Surge" game their is no list of updates or whatever that makes this obvious. ) I still wish there were maps. Levels are SO big.. Not many of them, but they loop around on themselves and everything it just gets really hectic sometimes. You can't tell where you need to go and where you've been. Although the DLC, their is no issues navigating it. I also wish the staffs, and axes and hammers type weapons, controlled in more predictable patters off the base attacks. Because the enemies attack so fast, that unless your PLANNING to attack one.. things can just go to pot so quick and you can't take out the enemies quick enough. TL:DR Buy the game, learn the combat, enjoy. This game gets better the MORE you play it.

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*Last updated: 2026-11-09*