---
product_id: 26461367
title: "IELLO Mexica Board Game"
brand: "iello"
price: "20307 som"
currency: KGS
in_stock: true
reviews_count: 13
url: https://www.desertcart.kg/products/26461367-iello-mexica-board-game
store_origin: KG
region: Kyrgyzstan
---

# Limited action points for strategic depth Dynamic canal & bridge building High-quality resin temples IELLO Mexica Board Game

**Brand:** iello
**Price:** 20307 som
**Availability:** ✅ In Stock

## Summary

> 🏛️ Command the Aztec capital—strategy, style, and supremacy in every move!

## Quick Answers

- **What is this?** IELLO Mexica Board Game by iello
- **How much does it cost?** 20307 som with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.kg](https://www.desertcart.kg/products/26461367-iello-mexica-board-game)

## Best For

- iello enthusiasts

## Why This Product

- Trusted iello brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Master Tactical Play:** Use your limited action points wisely to outmaneuver rivals in a fast-paced, strategic area control battle.
- • **Compact Yet Immersive:** Designed for quick setup and play on any surface, perfect for millennial professionals craving meaningful downtime.
- • **Build Your Aztec Empire:** Craft Tenochtitlan with stunning resin temples that elevate your game night aesthetic.
- • **Engaging Player Rivalry:** Experience intense, tactical confrontations where every decision can disrupt opponents’ plans.
- • **Dynamic Board Interaction:** Construct canals and bridges to shape the city and control districts, making every move count.

## Overview

IELLO Mexica is a quick-play, strategic board game where players build the Aztec capital Tenochtitlan using high-quality resin temples, canals, and bridges. With limited action points per turn, it demands tactical decision-making and intense player interaction. Compact and beautifully designed, Mexica offers a rich thematic experience perfect for millennial professionals seeking engaging, social gameplay that blends history with competitive strategy.

## Description

The year is 1325, and we have just discovered the original island, as foretold in the prophecy. We will once again construct Tenochtitlan, the future Aztec capital. Each of you is a Pilli Mexica, a great noble. To make yourself even more indispensable for the sovereign, construct canals to carve out districts (calpulli) of specific sizes, as commanded by the Emperor. Travel to these districts to found them officially before anyone else does. Construct bridges across these canals, to connect districts together. Travel by foot (entirely on land, or by passing over these bridges) or by boat (navigating from one bridge to another). Build temples in the districts, so that the sum of their levels is greater than any other player's. This way, you demonstrate your spiritual supremacy and gain favor with the Emperor.

Review: Well designed, entertaining, but very confrontational - The game rules are simple and intuitive to learn. I explained the available actions to my family while they each held the small reminder the game provides for each player and by the time I was done going through them, they each put the card down and haven't needed it again. I read through the game manual once and that was enough... we kept it nearby for reference during our first game but didn't need it much. (if at all? I think my son might have thumbed through it a few times but nothing came of it) Physically, the game doesn't sprawl out much beyond the board itself. We played it on our ottoman in the living room, which is just big enough for the board itself, and had no trouble storing all the reserve pieces out of the way in the "margins" of the board. There isn't any hidden info in this game; its all out in the open on the board. The gameplay for Mexica could easily have turned into a very dry, abstract, game of placing "stones" and "tiles" but the theme of the game never fails to shine through. I love this aspect of it. The pyramid structures are very cool and by the end of the game, you'll all have contributed to building a neat looking city and will undoubtedly think to take a picture of it. However, within each of the districts you've built and across the entire board, there will be stories about each district that was fought over and "stolen" back and forth throughout the game. There might be a canal that was purposefully placed so as to ruin somebody's brilliant idea or a dinky, 1 level structure built only to ruin a bridge or even block a player in. This is where this game might not be for everybody. There are lots of opportunities to step in front of and downright kick the legs out of other players best laid plans. As soon as you think an intended plan is set, somebody could swoop in and reduce it to rubble... possibly unintentionally but just as likely they knew exactly what you were thinking and acted accordingly. Long term strategizing is almost pointless if your opponents are paying attention, this game is almost all about tactics and opportunities you can spot and execute almost immediately based on the state the board is left for you. You can easily get drawn into mutually destructive battle with others over a district which, in the larger scheme of things, might not even be worth the effort... but we all know it can happen. :) Great game, but not if you've got a hot-head or two in your group.
Review: Feisty, quick-play area control masterpiece - This is currently my favorite board game. I love it.Tons of player interaction and ways to counter each other's strategy. The pieces are beautiful. This is one of those rare reprints of a game that is better than the original. The resin temples look so good on the gorgeous board. If you have played these designers' other games TIKAL and JAVA, I would say both of those are heavier, TIKAL a bit and JAVA much more so. MEXICA is quick play. While you have 6 action points per turn, they get used up quickly. The best dynamic of this game over the other two games are the borrowing AP credits until following turns. So much fun to borrow ahead and then take two full turns to really put the screws to your opponents. It plays well with 2 and 3. I have not yet tried it with 4, but I imagine it would fun and even more feisty!

## Features

- Create your city with high quality resin temples
- Complete your collection with the anticipated third game in the Masks Trilogy
- Use your limited action points wisely to control strategic areas within the capital

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B0167GS8AY |
| Best Sellers Rank | #1,007,682 in Toys & Games ( See Top 100 in Toys & Games ) #25,882 in Board Games (Toys & Games) |
| Customer Reviews | 4.3 4.3 out of 5 stars (84) |
| Is Discontinued By Manufacturer | No |
| Item Weight | 5.09 pounds |
| Item model number | 51257 |
| Manufacturer | Flat River Group |
| Manufacturer recommended age | 12 - 15 years |
| Product Dimensions | 11.8 x 11.8 x 3 inches |
| Release date | February 1, 2016 |

## Images

![IELLO Mexica Board Game - Image 1](https://m.media-amazon.com/images/I/91enP+2If9L.jpg)
![IELLO Mexica Board Game - Image 2](https://m.media-amazon.com/images/I/91kkBfXIOFL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Well designed, entertaining, but very confrontational
*by A***Z on February 4, 2019*

The game rules are simple and intuitive to learn. I explained the available actions to my family while they each held the small reminder the game provides for each player and by the time I was done going through them, they each put the card down and haven't needed it again. I read through the game manual once and that was enough... we kept it nearby for reference during our first game but didn't need it much. (if at all? I think my son might have thumbed through it a few times but nothing came of it) Physically, the game doesn't sprawl out much beyond the board itself. We played it on our ottoman in the living room, which is just big enough for the board itself, and had no trouble storing all the reserve pieces out of the way in the "margins" of the board. There isn't any hidden info in this game; its all out in the open on the board. The gameplay for Mexica could easily have turned into a very dry, abstract, game of placing "stones" and "tiles" but the theme of the game never fails to shine through. I love this aspect of it. The pyramid structures are very cool and by the end of the game, you'll all have contributed to building a neat looking city and will undoubtedly think to take a picture of it. However, within each of the districts you've built and across the entire board, there will be stories about each district that was fought over and "stolen" back and forth throughout the game. There might be a canal that was purposefully placed so as to ruin somebody's brilliant idea or a dinky, 1 level structure built only to ruin a bridge or even block a player in. This is where this game might not be for everybody. There are lots of opportunities to step in front of and downright kick the legs out of other players best laid plans. As soon as you think an intended plan is set, somebody could swoop in and reduce it to rubble... possibly unintentionally but just as likely they knew exactly what you were thinking and acted accordingly. Long term strategizing is almost pointless if your opponents are paying attention, this game is almost all about tactics and opportunities you can spot and execute almost immediately based on the state the board is left for you. You can easily get drawn into mutually destructive battle with others over a district which, in the larger scheme of things, might not even be worth the effort... but we all know it can happen. :) Great game, but not if you've got a hot-head or two in your group.

### ⭐⭐⭐⭐⭐ Feisty, quick-play area control masterpiece
*by K***T on May 13, 2016*

This is currently my favorite board game. I love it.Tons of player interaction and ways to counter each other's strategy. The pieces are beautiful. This is one of those rare reprints of a game that is better than the original. The resin temples look so good on the gorgeous board. If you have played these designers' other games TIKAL and JAVA, I would say both of those are heavier, TIKAL a bit and JAVA much more so. MEXICA is quick play. While you have 6 action points per turn, they get used up quickly. The best dynamic of this game over the other two games are the borrowing AP credits until following turns. So much fun to borrow ahead and then take two full turns to really put the screws to your opponents. It plays well with 2 and 3. I have not yet tried it with 4, but I imagine it would fun and even more feisty!

### ⭐⭐⭐⭐ Four Stars
*by C***. on July 19, 2016*

Good game great components!

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*Product available on Desertcart Kyrgyzstan*
*Store origin: KG*
*Last updated: 2026-02-02*