---
product_id: 182843206
title: "Risk Europe by Winning Moves Games USA, a Medieval Conquest of Europe Complete with Siege Weapons, Archers and Much More, for 2 to 4 Players, Ages 14+ (1232)"
brand: "winning moves"
price: "22353 som"
currency: KGS
in_stock: true
reviews_count: 13
category: "Winning Moves"
url: https://www.desertcart.kg/products/182843206-risk-europe-by-winning-moves-games-usa-a-medieval-conquest
store_origin: KG
region: Kyrgyzstan
---

# Dynamic coin-based economy system 4 unique medieval armies Enhanced combat with elite units Risk Europe by Winning Moves Games USA, a Medieval Conquest of Europe Complete with Siege Weapons, Archers and Much More, for 2 to 4 Players, Ages 14+ (1232)

**Brand:** winning moves
**Price:** 22353 som
**Availability:** ✅ In Stock

## Summary

> 👑 Rule Europe, Rewrite History — Your Kingdom Awaits!

## Quick Answers

- **What is this?** Risk Europe by Winning Moves Games USA, a Medieval Conquest of Europe Complete with Siege Weapons, Archers and Much More, for 2 to 4 Players, Ages 14+ (1232) by winning moves
- **How much does it cost?** 22353 som with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.kg](https://www.desertcart.kg/products/182843206-risk-europe-by-winning-moves-games-usa-a-medieval-conquest)

## Best For

- winning moves enthusiasts

## Why This Product

- Trusted winning moves brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Conquer Europe Your Way:** Control supply lines, fortify cities, and outsmart opponents to claim the crown and reign supreme.
- • **Leverage a Dynamic Economy:** Tax crowned cities and spend coins to rebuild and expand your empire after every battle.
- • **Command Four Distinct Armies:** Lead unique medieval forces with specialized figures for immersive strategy.
- • **Innovative Turn-Based Strategy:** Play with a two-round card system allowing strategic planning and reactive gameplay.
- • **Master Enhanced Tactical Combat:** Experience deep battles featuring siege weapons, archers, and elite units for realistic warfare.

## Overview

Risk Europe by Winning Moves is a strategic board game for 2-4 players aged 14+, featuring four unique medieval armies, advanced combat mechanics with siege weapons and archers, and a novel coin-based economy system. Players tactically conquer Europe by controlling crowned cities, managing supply lines, and using a two-round card turn system to outmaneuver opponents. This enhanced Risk edition offers deeper strategy, faster recovery from battles, and immersive gameplay that redefines classic conquest.

## Description

Step into the role of a medieval king as you conquer Europe in this tactical strategy game. Control the Crowns. Control Europe. This enhanced game of conquest will excite gamers with hours of battle and strategizing to control Europe! Each player steps into the role of a medieval king and competes with a full army to expand their kingdom and take over Europe. Through shrewd tactical planning – and a little bit of lucky dice rolling – one player will conquer Europe and reign supreme!

Review: The best version of Risk, IMO - I really like the OG Risk. Every game is potentially different based on the players actions and you never know how the dice are gunna roll. Games like Risk is one of the reasons I love board games so much. Anyone interested in buying this game should be familiar with the original, I would imagine. That being said, this one is very different, but in a very good way. Don't get me wrong, I enjoy the original and always will. But after so many years, it is nice to see a refresher version that adds more depth. The board is huge. Love it. Very large board that covers Europe from Ireland to England to Spain to northern Africa to Rome, Constantinople, and Novgorod to the northeast. Excellent amount of cities and non-city territories to add to your Kingdom. Which brings me to my favorite parts of this version: How territories work. The more crowned cities you are able to bring into your kingdom and keep connected via supply lines (connected territories without breaks), the more you are able to tax; gathering coins and spending them in other turns to purchase as many units, castles or crown cards you can. This helps balance the terrible battle you just had where 1/2 of your forces were annihilated. In traditional risk, you could trade in cards on your next go, but if you didn't have any you were pretty much screwed. In this version, you could be sitting on a hoard of coins, and the very next turn completely build much of your forces back again in another city and prepare for a counter attack. Taxing territories is easy to learn and straightforward to learn how to use it effectively. The addition of "gold crown" cities grant additional bonuses via tiles claimed when you take control of that city! The unit battles are also awesome! The tier system allows powerful units, i.e. siege engines, cavalry, and archers to actually start a battle round where you are able to fire volleys into the enemy before they can even begin to hurt you. That is, of course, if they are equipped with only foot soldiers, for instance. Very realistic and a huge improvement over the OG Risk. Plus, a siege weapon can now bombard an adjacent territory once a round to help soften up your next target. Really cool. Battles are deep, strategic, and a bit easier to recover from. The turns are, to me, much better in this format. Essentially each player uses a deck of cards to play orders or actions (some containing bonuses, 2 cards are selected before the rounds begin, you cannot change once started) and the turns go around the table twice, until each player has used their 2 cards. Battles are fought once 2 rounds have completed. This gives you time and a means to react to an event or battle, or counter your opponents. Not possible in OG Risk. At least not this effectively. The result is a highly strategic playstyle that makes you feel like you are actually in control of an empire, caring about logistics, coin, strategic cities, fortifications, and battle plans. It sounds complicated, but it really isn't. And the best part is, you can have a solid force compared to your opponents and still lose miserably. Mismanaging your strategy means another player can win the game simply by acquiring a certain number of crowns, either by seizing crowned cities or buying crown cards. Military force is important but doesn't guarantee the win! I would highly, highly recommend this game if you have a group of friends that love games like this, you will love it the first time you play and it is just a blast. 10/10
Review: Love it! - Is classic Risk too long, but you like the concept? Then this is a great choice for you. Game can be evaluated after each round for a winner or keep playing. Limited to 4 players, which is a bummer, but we solved that by teaming up and/or having one person be the banker. Hours of enjoyment!

## Features

- Four armies, each with their own unique figures
- Advanced rules, Enhanced combat, Elite army units, and New Team gameplay variant
- Country of Origin: China
- Product Type: Board Game

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B081LLJ8YY |
| Best Sellers Rank | #44,536 in Toys & Games ( See Top 100 in Toys & Games ) #1,257 in Board Games (Toys & Games) |
| Customer Reviews | 4.7 4.7 out of 5 stars (1,030) |
| Is Discontinued By Manufacturer | No |
| Item Weight | 4.11 pounds |
| Item model number | 1232 |
| Manufacturer | WINNING MOVES |
| Manufacturer recommended age | 14 years and up |
| Product Dimensions | 15.75 x 10.5 x 2.5 inches |
| Release date | February 1, 2019 |

## Images

![Risk Europe by Winning Moves Games USA, a Medieval Conquest of Europe Complete with Siege Weapons, Archers and Much More, for 2 to 4 Players, Ages 14+ (1232) - Image 1](https://m.media-amazon.com/images/I/818jIwXxQpL.jpg)
![Risk Europe by Winning Moves Games USA, a Medieval Conquest of Europe Complete with Siege Weapons, Archers and Much More, for 2 to 4 Players, Ages 14+ (1232) - Image 2](https://m.media-amazon.com/images/I/81UGMkPJP6L.jpg)
![Risk Europe by Winning Moves Games USA, a Medieval Conquest of Europe Complete with Siege Weapons, Archers and Much More, for 2 to 4 Players, Ages 14+ (1232) - Image 3](https://m.media-amazon.com/images/I/81fi04DEenL.jpg)
![Risk Europe by Winning Moves Games USA, a Medieval Conquest of Europe Complete with Siege Weapons, Archers and Much More, for 2 to 4 Players, Ages 14+ (1232) - Image 4](https://m.media-amazon.com/images/I/91PF1yuGITL.jpg)

## Questions & Answers

**Q: what is the difference between this game and the hasbro game of the same name?**
A: I think it's a different version of Risk. Everything else is the same.

**Q: Is this game the original from Hasbro? or from a fake brand? and does this game comes with plastic wrap?**
A: This is the original game that Hasbro once produced - officially licensed to Winning Moves Games USA to market the game in the USA. Thank you and enjoy!

**Q: El juego esta en español?**
A: No, está en inglés las instrucciones pero puedes buscar en Youtube vídeos en español para explicarte las reglas

**Q: It is just the board or it is the entire game (pieces, cards, instructions, coins)? Thank you for answer.**
A: It’s the complete game with board and pieces.

## Customer Reviews

### ⭐⭐⭐⭐⭐ The best version of Risk, IMO
*by J***D on January 16, 2023*

I really like the OG Risk. Every game is potentially different based on the players actions and you never know how the dice are gunna roll. Games like Risk is one of the reasons I love board games so much. Anyone interested in buying this game should be familiar with the original, I would imagine. That being said, this one is very different, but in a very good way. Don't get me wrong, I enjoy the original and always will. But after so many years, it is nice to see a refresher version that adds more depth. The board is huge. Love it. Very large board that covers Europe from Ireland to England to Spain to northern Africa to Rome, Constantinople, and Novgorod to the northeast. Excellent amount of cities and non-city territories to add to your Kingdom. Which brings me to my favorite parts of this version: How territories work. The more crowned cities you are able to bring into your kingdom and keep connected via supply lines (connected territories without breaks), the more you are able to tax; gathering coins and spending them in other turns to purchase as many units, castles or crown cards you can. This helps balance the terrible battle you just had where 1/2 of your forces were annihilated. In traditional risk, you could trade in cards on your next go, but if you didn't have any you were pretty much screwed. In this version, you could be sitting on a hoard of coins, and the very next turn completely build much of your forces back again in another city and prepare for a counter attack. Taxing territories is easy to learn and straightforward to learn how to use it effectively. The addition of "gold crown" cities grant additional bonuses via tiles claimed when you take control of that city! The unit battles are also awesome! The tier system allows powerful units, i.e. siege engines, cavalry, and archers to actually start a battle round where you are able to fire volleys into the enemy before they can even begin to hurt you. That is, of course, if they are equipped with only foot soldiers, for instance. Very realistic and a huge improvement over the OG Risk. Plus, a siege weapon can now bombard an adjacent territory once a round to help soften up your next target. Really cool. Battles are deep, strategic, and a bit easier to recover from. The turns are, to me, much better in this format. Essentially each player uses a deck of cards to play orders or actions (some containing bonuses, 2 cards are selected before the rounds begin, you cannot change once started) and the turns go around the table twice, until each player has used their 2 cards. Battles are fought once 2 rounds have completed. This gives you time and a means to react to an event or battle, or counter your opponents. Not possible in OG Risk. At least not this effectively. The result is a highly strategic playstyle that makes you feel like you are actually in control of an empire, caring about logistics, coin, strategic cities, fortifications, and battle plans. It sounds complicated, but it really isn't. And the best part is, you can have a solid force compared to your opponents and still lose miserably. Mismanaging your strategy means another player can win the game simply by acquiring a certain number of crowns, either by seizing crowned cities or buying crown cards. Military force is important but doesn't guarantee the win! I would highly, highly recommend this game if you have a group of friends that love games like this, you will love it the first time you play and it is just a blast. 10/10

### ⭐⭐⭐⭐⭐ Love it!
*by A***N on December 30, 2024*

Is classic Risk too long, but you like the concept? Then this is a great choice for you. Game can be evaluated after each round for a winner or keep playing. Limited to 4 players, which is a bummer, but we solved that by teaming up and/or having one person be the banker. Hours of enjoyment!

### ⭐⭐⭐⭐⭐ Best version of risk yet.
*by N***2 on December 29, 2025*

Great strategic depth compared to conventional risk. The use of various unit types, unique city bonuses and command cards makes decision making easy and meaningful. Turns move fast but still carry a big impact. Gameplay incentivizes strategic objectives intuitively and it does not feel like chasing victory points. Great with 4 players as well as 3 when using mercenaries. As a lifelong risk fan I think this is the best version yet.

## Frequently Bought Together

- Risk Europe by Winning Moves Games USA, a Medieval Conquest of Europe Complete with Siege Weapons, Archers and Much More, for 2 to 4 Players, Ages 14+ (1232)
- Renegade Game Studios Axis & Allies: 1941 - A WWII Strategy Board Game, Renegade Game Studios, Epic War Game Set in 1941, Struggle for Supremacy, Ages 12+, 2-5 Players, 1-3 Hour Playing Time
- Risk Board Game, Strategy Games for 2-5 Players, Strategy Board Games for Teens, Adults, and Family, War Games, Ages 10 and Up

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*Product available on Desertcart Kyrgyzstan*
*Store origin: KG*
*Last updated: 2026-01-24*