---
product_id: 182148
title: "Call of Duty: Ghosts - PlayStation 3"
brand: "activision"
price: "4316 som"
currency: KGS
in_stock: true
reviews_count: 7
category: "Activision"
url: https://www.desertcart.kg/products/182148-call-of-duty-ghosts-playstation-3
store_origin: KG
region: Kyrgyzstan
---

# 60 FPS ultra-smooth gameplay Next-gen engine power 20,000+ soldier custom combos Call of Duty: Ghosts - PlayStation 3

**Brand:** activision
**Price:** 4316 som
**Availability:** ✅ In Stock

## Summary

> 🎯 Dominate the battlefield with Ghosts — where every frame counts and every soldier is unique.

## Quick Answers

- **What is this?** Call of Duty: Ghosts - PlayStation 3 by activision
- **How much does it cost?** 4316 som with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.kg](https://www.desertcart.kg/products/182148-call-of-duty-ghosts-playstation-3)

## Best For

- activision enthusiasts

## Why This Product

- Trusted activision brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Dynamic, Evolving Maps:** Battle on interactive maps that shift mid-match, forcing fresh tactics every time.
- • **Innovative Gameplay Modes:** Dive into Extinction co-op survival or lead your squad with AI-driven tactics.
- • **Revolutionary Next-Gen Engine:** Experience stunning immersion and lightning-fast 60 FPS action on PS3.
- • **Unmatched Multiplayer Customization:** Create your soldier with 20,000+ unique combinations including gender and gear.
- • **Epic Campaign with a Gritty Narrative:** Fight as the underdog Ghosts in a post-apocalyptic America, redefining the franchise story.

## Overview

Call of Duty: Ghosts for PlayStation 3 redefines the franchise with a powerful next-gen engine delivering 60 FPS gameplay, an unprecedented soldier customization system with over 20,000 combinations, and dynamic multiplayer maps that evolve during matches. Featuring a gripping campaign set in a fractured America, innovative multiplayer modes including the intense Extinction co-op, and a fresh tactical lean and movement system, Ghosts offers a deeply immersive and strategic FPS experience tailored for competitive and casual players alike.

## Description

Outnumbered and Outgunned, but Not Outmatched Call of Duty: Ghosts is an extraordinary step forward for one of the largest entertainment franchises of all-time. This new chapter in the Call of Duty franchise features a new dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive. Fueling this all new Call of Duty experience, the franchise’s new next-gen engine delivers stunning levels of immersion and performance, all while maintaining the speed and fluidity of 60 frames-per-second across all platforms. Single Player Campaign Ten years after a devastating mass event, America’s borders and the balance of global power have changed forever. As what’s left of the nation’s Special Operations forces, a mysterious group known only as “Ghosts” leads the fight back against a newly emerged, technologically-superior global power. A New Call of Duty Universe: For the first time in franchise history, players will take on the underdog role with Call of Duty: Ghosts; outnumbered and outgunned, players must fight to reclaim a fallen nation in an intensely personal narrative. Gamers will get to know an entirely new cast of characters and visit locales in a changed world unlike anything seen in Call of Duty before. Multiplayer In Call of Duty: Ghosts you don’t just create a class, you create a soldier, a first for the franchise. In the new Create-A-Soldier system, players can change the physical appearance of their soldier by choosing the head, body type, head-gear and equipment, and for the first time in a Call of Duty game, the player can also choose their gender. With 20,000 possible combinations, this is the most flexible and comprehensive character customization in Call of Duty history. New dynamic maps are the evolution of multiplayer. They include interactive elements and player triggered events that make the environment evolve as each match goes on. The entire landscape can shift and force players to change tactics and strategies. Call of Duty: Ghosts introduces new tactical player movements. The new contextual lean system now allows players to lean around obstacles without adding button combinations or fully leaving cover. The new mantling system allows fluid movement over objects, while maintaining momentum. The knee slide allows for a natural transition from sprinting crouching to prone. Call of Duty: Ghosts delivers over 20 NEW Kill Streaks in Call of Duty: Ghosts - such as Juggernaut Maniac, the Helo Scout, the Vulture and the ODIN Strike. Players can even bring in guard dog Riley, from the single-player campaign, to protect and also to attack enemies. There are also over 30 NEW weapons, including an entirely new weapon class: Marksman Rifles. Squads Build your team and take up to 6 of them into battle in the all new Squads mode. This mode takes the best parts of the multiplayer experience and allows you to play either solo or cooperatively with the custom soldiers created and leveled up in multiplayer. The load-out choices you make for your Squad members will directly change the AI behavior of your squad-mates. Give your soldier a sniper rifle and he’ll behave like a sniper, and an SMG guy will be more run and gun. Extinction A completely new one to four player, co-op game mode featuring a unique blend of fast-paced survival gameplay, base defense, player customization and class leveling. Teamwork and communication are essential when playing Extinction, as your team faces an inhuman menace that has overrun an isolated Colorado town and you must eliminate the threat via any means necessary.

Review: Ughh, sick of the stupid people, this game is great!!!! - I've read several reviews, and people's stupidity is annoying. Not trying to sound like a jerk, but when people think Infinity Ward removed custom emblems, I can feel my brain cells commiting suicide. Treyarch did the custom emblems, Infinity Ward never did. They always used pre-made emblems. They're different companies with different styles, and different builds. As for the class system, it's different, but I love it. The only downside is the perk points and the lack of camo for secondary weapons, which was introduced in Ghosts' predecessor, Black Ops 2. But there are upsides. The attachments, particularly on handguns, are better. Now you can combine Akimbo with other attachments, something BO2 couldn't do, and there are some better scopes. Lots of people hate Thermal, but now there's the Thermal Hybrid Scope. As the name suggests, it's a Hybrid scope with a primary thermal function, but when people get close, Thermal is bad, so switch to the red dot function. They also have the VMR sight, which is like a Red Dot Sight with Variable Zoom without that bulky ass exterior. Now the scorestreaks are purely awesome. There are even Juggernauts now, three in fact. The Juggernaut with a Minigun and handgun (I believe it's the P226, but it could be the MP443 Grach), a Juggernaut with a Riot Shield and .44 Magnum, and a Juggernaut with a knife and throwing knife. All of these have strengths and weaknesses, such as a strength or lack of speed and strength or lack of armor.Then there's the ODIN and LOKI satellites, which let you deploy a Minigun Juggernaut, Care Packages, and strike down foes with large and small "rods". Now downsides would be the lack of small maps, so far the only one is Free Fall, and the small amount of health you get. Now it's easy to die, which can be annoying, though I understand their (Infinity Ward's) desire for realism. The new modes are great though:Cranked, Hunted, Blitz, and even the return of Infected (though I believe it was called Infection in MW3). Now the Extinction mode is both super difficult and super fun. As long as you play with friends who are good, because some people will screw up easy Challenges. Challenges earn extra Skill Points, and in Extinction, Skill Points are King. Also, a good class and ability variety is recommended. Everybody shouldn't be Tanks with Death Machines and Team Explosives, but should be spread out, so there should be a Medic, Weapon Specialist, Tank, and Engineer. Each class has buffs earned at higher levels, such as increased health and melee damage, acid invulnerability, Sleight of Hand (Faster Reload), and increased wallet capacity. Prestiging in Extinction, by leveling up once more after Lv.30, allows access to Relics, which increase the difficulty by increasing damage dealt to you, reducing damage dealt to enemies by you, or even halving wallet capacity, or stripping you of your class and it's perks. The campaign is great, with plenty of variety and plenty of action, and also chances to try out new weaponry, such as the Mk32 Grenade Launcher and controlling a Guard Dog (named Riley in the Campaign), and even a remote sniper. Now, in terms of difficulty, this game's campaign is probably the easiesr I've played, even on Veteran. And I've tried MW2 on Veteran, beat through Act 2, Black Ops 1 and 2 on Veteran, which are both really hard, and MW3 on Hardened, which was still pretty hard. And to all the arrogant pricks that may read this, be quiet, nobody wants to hear how easy you think any of those game's Veteran difficulties were or weren't, I'm just using them as a comparison, showing how easy Ghosts is, especially if your good at Multiplayer in any game or Zombies in the Black Ops games. The graphics aren't as bad as everybody says, and most certain;y not to the point of abandoning this game. If they're poor, they have a reason to be. The PS4 and Xbox One versions were launch titles, so they had to worry about those first, but still wanted to sell the game for PS3 and Xbox 360, so they just quickly downgraded the grapchics. Though I still think they did a great job. So for all those people who quit for the lack of custom emblems or the realistic damage (except you can still die by getting shot in the foot), I hope you enjoy your unrealistic FPS'. Oh, and for those freaking out that they're making another COD next year, look it up: They've been doing yearly releases since COD2, some have been remakes for consoles like DS, but I bet they play like totally different games. I hope this review helps attract some gamers who enjoy realism and difficulty to Ghosts, and you can add me on PSN as DASAZ_Z0MB13 or Deaths_Lullaby if you want to. I play this at my friends, but welcome playing with non-randoms with open arms. As long as your not a Halo Jumper. And I apologize if I offended anyone reading this.
Review: A Step in the right Direction - This game is really good game, the only thing that is bad about it is the marksman class. What was great about it was all the different types of perks and barrel attachments. The campaign has great graphics and good game play, although I do wish they would have kept the pick what you want to use before each mission. The MP is awesome, thanks to gun game. It also has a great selection of weapons, of course the sub machine guns still did rule this game. This game does still include 2 player offline, if that is what you do. Here is the rating for each weapons class: Assault rifles: All of the assault rifles are good, and you can change them to burst, semi, or fully automatic. For some odd reason when you change an assault rifle to semi auto it becomes a two to three shot kill. Sub machine guns: You can't go wrong with any of them except the CBJ-MS, which absolutely sucks. The vector for this games has less fire rate than the BO2 one, which makes it more accurate and easier to control. They also switched the Mtar-X to the sub machine gun class, it fire rate is also slow but can be fixed with rapid fire. Best attachment for the smg class: foregrip Sniper Rifles: All of the bolt-action snipers are great, but the semi-auto are terrible. There is an extra attachment that only the snipers have available: the chrome lined barrel. The chrome lined barrel increases damage and kick. So with the combo of FMJ and the chrome barrel, both bolt action snipers become one-shot kill machines. The Lynx is absolutely the worst sniper ever! Supposedly it some type of huge caliber, so it has a lot of kick but any sort of damage compared to the kick. The other semi-auto is almost better because it already comes with a silencer. Best attachment for the sniper class: FMJ or the Thermal site Light Machine Guns: The LSAT is absolutely the best LMG in this game, on the other side is the chain saw. I have no idea why they included it in this game, it is completely worthless. The m27 is not a bad LMG, but you have to have rapid fire to go with, since it fires super slow for an LMG. Same with the Ameli, which goes crazy when you fire it, it is definitely not useful in longer range fights. The best attachment for the LMG class: Fore grip Shotguns: This class I can't choose between the FP6 and the Tac12 both are pump. The bulldog is a very wimpy and not worth using. The MTS-225 has a lot of kick and still does not have that much damage. One thing that separates the Tac 12 from the FP6 is that it has a smart choke which means that when you ADS you get a tighter spread. All of the shotguns can come with a slug attachment, which is not very useful. Best attachment for shoguns: Fore grip I am not going over the marksman class because I didn't mess with it that much. Pistols: The Gold PDW is the best but you have to prestige or something like that to get it. But the P226 is the best pistol that does not require anything but levels. The regular PDW is really bad mainly because it is burst fire, and a has a pause between each burst, and reloading takes a long time. The M9A1 is just a bb gun same with the Grach but the Grach is a little better. The 44 Magnum is fine with iron sites, but with an ACOG it literately cannot shoot straight. Best attachment for pistols: Extended mags(not available on the 44) I did enjoy the Extinction once, but didn't want to play it again. Overall this game is a step in the right direction and is better than BO2

## Features

- Introduction of a new next gen engine
- A new call of duty universe
- The next generation of multiplayer
- 60 frames per second across all platforms

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B003O6CBIG |
| Best Sellers Rank | #3,119 in Video Games ( See Top 100 in Video Games ) #14 in PlayStation 3 Games |
| Compatible Video Game Console Models | Sony PlayStation 3, Sony PlayStation 3 Slim, Sony PlayStation 3 Super Slim |
| Computer Platform | PlayStation 3 |
| Customer Reviews | 4.7 4.7 out of 5 stars (6,051) |
| Date First Available | April 26, 2013 |
| Global Trade Identification Number | 00047875846777, 00478758467770 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.47 ounces |
| Item model number | 84677 |
| Language | English |
| Manufacturer | Activision |
| Number of Players | 2 |
| Product Dimensions | 6.91 x 5.34 x 0.56 inches; 2.47 ounces |
| Publication Date | November 5, 2013 |
| Rated | Mature |
| Release date | November 5, 2013 |
| Type of item | Video Game |
| UPC | 803982760524 065555569488 478758467770 047875846777 |

## Images

![Call of Duty: Ghosts - PlayStation 3 - Image 1](https://m.media-amazon.com/images/I/81s8oLK-DPL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Ughh, sick of the stupid people, this game is great!!!!
*by J***Y on December 29, 2013*

I've read several reviews, and people's stupidity is annoying. Not trying to sound like a jerk, but when people think Infinity Ward removed custom emblems, I can feel my brain cells commiting suicide. Treyarch did the custom emblems, Infinity Ward never did. They always used pre-made emblems. They're different companies with different styles, and different builds. As for the class system, it's different, but I love it. The only downside is the perk points and the lack of camo for secondary weapons, which was introduced in Ghosts' predecessor, Black Ops 2. But there are upsides. The attachments, particularly on handguns, are better. Now you can combine Akimbo with other attachments, something BO2 couldn't do, and there are some better scopes. Lots of people hate Thermal, but now there's the Thermal Hybrid Scope. As the name suggests, it's a Hybrid scope with a primary thermal function, but when people get close, Thermal is bad, so switch to the red dot function. They also have the VMR sight, which is like a Red Dot Sight with Variable Zoom without that bulky ass exterior. Now the scorestreaks are purely awesome. There are even Juggernauts now, three in fact. The Juggernaut with a Minigun and handgun (I believe it's the P226, but it could be the MP443 Grach), a Juggernaut with a Riot Shield and .44 Magnum, and a Juggernaut with a knife and throwing knife. All of these have strengths and weaknesses, such as a strength or lack of speed and strength or lack of armor.Then there's the ODIN and LOKI satellites, which let you deploy a Minigun Juggernaut, Care Packages, and strike down foes with large and small "rods". Now downsides would be the lack of small maps, so far the only one is Free Fall, and the small amount of health you get. Now it's easy to die, which can be annoying, though I understand their (Infinity Ward's) desire for realism. The new modes are great though:Cranked, Hunted, Blitz, and even the return of Infected (though I believe it was called Infection in MW3). Now the Extinction mode is both super difficult and super fun. As long as you play with friends who are good, because some people will screw up easy Challenges. Challenges earn extra Skill Points, and in Extinction, Skill Points are King. Also, a good class and ability variety is recommended. Everybody shouldn't be Tanks with Death Machines and Team Explosives, but should be spread out, so there should be a Medic, Weapon Specialist, Tank, and Engineer. Each class has buffs earned at higher levels, such as increased health and melee damage, acid invulnerability, Sleight of Hand (Faster Reload), and increased wallet capacity. Prestiging in Extinction, by leveling up once more after Lv.30, allows access to Relics, which increase the difficulty by increasing damage dealt to you, reducing damage dealt to enemies by you, or even halving wallet capacity, or stripping you of your class and it's perks. The campaign is great, with plenty of variety and plenty of action, and also chances to try out new weaponry, such as the Mk32 Grenade Launcher and controlling a Guard Dog (named Riley in the Campaign), and even a remote sniper. Now, in terms of difficulty, this game's campaign is probably the easiesr I've played, even on Veteran. And I've tried MW2 on Veteran, beat through Act 2, Black Ops 1 and 2 on Veteran, which are both really hard, and MW3 on Hardened, which was still pretty hard. And to all the arrogant pricks that may read this, be quiet, nobody wants to hear how easy you think any of those game's Veteran difficulties were or weren't, I'm just using them as a comparison, showing how easy Ghosts is, especially if your good at Multiplayer in any game or Zombies in the Black Ops games. The graphics aren't as bad as everybody says, and most certain;y not to the point of abandoning this game. If they're poor, they have a reason to be. The PS4 and Xbox One versions were launch titles, so they had to worry about those first, but still wanted to sell the game for PS3 and Xbox 360, so they just quickly downgraded the grapchics. Though I still think they did a great job. So for all those people who quit for the lack of custom emblems or the realistic damage (except you can still die by getting shot in the foot), I hope you enjoy your unrealistic FPS'. Oh, and for those freaking out that they're making another COD next year, look it up: They've been doing yearly releases since COD2, some have been remakes for consoles like DS, but I bet they play like totally different games. I hope this review helps attract some gamers who enjoy realism and difficulty to Ghosts, and you can add me on PSN as DASAZ_Z0MB13 or Deaths_Lullaby if you want to. I play this at my friends, but welcome playing with non-randoms with open arms. As long as your not a Halo Jumper. And I apologize if I offended anyone reading this.

### ⭐⭐⭐⭐⭐ A Step in the right Direction
*by A***C on January 14, 2015*

This game is really good game, the only thing that is bad about it is the marksman class. What was great about it was all the different types of perks and barrel attachments. The campaign has great graphics and good game play, although I do wish they would have kept the pick what you want to use before each mission. The MP is awesome, thanks to gun game. It also has a great selection of weapons, of course the sub machine guns still did rule this game. This game does still include 2 player offline, if that is what you do. Here is the rating for each weapons class: Assault rifles: All of the assault rifles are good, and you can change them to burst, semi, or fully automatic. For some odd reason when you change an assault rifle to semi auto it becomes a two to three shot kill. Sub machine guns: You can't go wrong with any of them except the CBJ-MS, which absolutely sucks. The vector for this games has less fire rate than the BO2 one, which makes it more accurate and easier to control. They also switched the Mtar-X to the sub machine gun class, it fire rate is also slow but can be fixed with rapid fire. Best attachment for the smg class: foregrip Sniper Rifles: All of the bolt-action snipers are great, but the semi-auto are terrible. There is an extra attachment that only the snipers have available: the chrome lined barrel. The chrome lined barrel increases damage and kick. So with the combo of FMJ and the chrome barrel, both bolt action snipers become one-shot kill machines. The Lynx is absolutely the worst sniper ever! Supposedly it some type of huge caliber, so it has a lot of kick but any sort of damage compared to the kick. The other semi-auto is almost better because it already comes with a silencer. Best attachment for the sniper class: FMJ or the Thermal site Light Machine Guns: The LSAT is absolutely the best LMG in this game, on the other side is the chain saw. I have no idea why they included it in this game, it is completely worthless. The m27 is not a bad LMG, but you have to have rapid fire to go with, since it fires super slow for an LMG. Same with the Ameli, which goes crazy when you fire it, it is definitely not useful in longer range fights. The best attachment for the LMG class: Fore grip Shotguns: This class I can't choose between the FP6 and the Tac12 both are pump. The bulldog is a very wimpy and not worth using. The MTS-225 has a lot of kick and still does not have that much damage. One thing that separates the Tac 12 from the FP6 is that it has a smart choke which means that when you ADS you get a tighter spread. All of the shotguns can come with a slug attachment, which is not very useful. Best attachment for shoguns: Fore grip I am not going over the marksman class because I didn't mess with it that much. Pistols: The Gold PDW is the best but you have to prestige or something like that to get it. But the P226 is the best pistol that does not require anything but levels. The regular PDW is really bad mainly because it is burst fire, and a has a pause between each burst, and reloading takes a long time. The M9A1 is just a bb gun same with the Grach but the Grach is a little better. The 44 Magnum is fine with iron sites, but with an ACOG it literately cannot shoot straight. Best attachment for pistols: Extended mags(not available on the 44) I did enjoy the Extinction once, but didn't want to play it again. Overall this game is a step in the right direction and is better than BO2

### ⭐⭐⭐⭐⭐ Review
*by E***O on May 20, 2017*

Nunca he tenido problema con el servicio prime de Amazon, me llegó a día siguiente, el precio insuperable, la trama de juego es buena y las misiones entretenidas pero siento que se tiene mucha asistencia de la IA de juego, la historia esbueba, disfrute el juego hasta el final.

## Frequently Bought Together

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